In realtime computer graphics, a texture atlas is a large image containing a collection of sub-images, or "atlas" which contains many smaller sub-images.
Questions tagged [texture-atlas]
127 questions
21
votes
1 answer
SpriteKit Texture Atlas vs Image xcassets
I am making a game and I noticed that during some scenes, my FPS kept dropping around the 55-60FPS area (using texture atlas). This drove me nuts so I decided to put all my assets to the Images.xcassets folder and voila, steady 60FPS.
I thought this…

JRam13
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2 answers
iOS7 can I access images (not textures) from within an atlas added to xCode project?
I have a number of atlases (folder.atlas) added to my xCode project, and typically use them to create SKTextures for my sprites by name. However, now I see that I might need to share some images between Sprite Kit and UIView based classes.
…

Alex Stone
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4 answers
Animation atlas and dynamic physicsBody in Swift 3
I did a small test project using the "Hello World" Sprite-kit template where there is an atlas animation composed by these frames:
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I want to show this knight and it's animation.
I want to set a DYNAMIC physics body.
So I've used a tool to…

Alessandro Ornano
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7
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1 answer
Use Libgdx and TexturePacker with xxxdpi images get distorted
I'm an android developer, building my first game using LibGDX. After reading A LOT, there is still one thing I don't understand.
I realize I should have one set of images, for the highest resolution 2560x1440 (For preventing ugly scaling up not…

Shirane85
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6
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1 answer
Does DirectX 12 eliminate the need for texture atlasing?
I remember when I saw the initial talks on DirectX 12, I thought that it eliminated the need for texture atlasing. However it doesn't seem as obvious a conclusion now that I'm going through the documentation.
One feature I have seen that could…

Trillian
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6
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1 answer
SpriteKit Texture Atlas Generator Error 2048 x 2048
I'm trying to include a 2045 x 1536 background png in my atlas folder (myApp.atlas)
I get the following error from TextureAtlas:
sprikekit texture atlas generator error cannot fit input texture into a maximum supported dimensions of 2048 x…

Apollo
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5
votes
1 answer
Texture Atlas Cannot Be Found
I have a texture atlas named plane1.atlas, which contains many images. When I init the Atlas and try to use one of the textures, I get the error message "Texture Atlas Cannot Be Found". As you can see in the following photo, I have the code to…

Andriko13
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5
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1 answer
Unable to pack images of resolution 800x800 using libGDX texture packer with stripwhitespace option?
I have 3-4 images of size 800x800 pixels . When I trying to create .pack file using gdx-texturepacker.jar, if I turn on strip whitespace X and Y option it is unable to pack and throws an error [error] Exception occured: Error packing files. but If i…

Vishal
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Can SKTextureAtlas load bundle from "my" bundle instead of "host" bundle?
I'm working on a SWIFT3/SpriteKit screensaver and I had the screensaver working except I cannot get my texture to load because when I do the following:
// load texture atlas
let textureAtlas = SKTextureAtlas(named: "Flyers")
The SKTextureAtlas is…

Mavro
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Strange SpriteKit Texture Atlas Generator Error -- Texture Atlas Failure With Exit Code 11
I have a repeated, strange error. I'm working with a distributed team through github, and recently a developer added another .atlas folder to our project. None of the other atlases have issues, but this one is especially touchy.
The error is a…

rizzes
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Basic Questions about Create Texture Atlas in Xcode
I think I might be using Texture Atlases incorrectly, and wanted to ask for some advice.
I found a few sites online that suggested I create a folder, let's say Ball.atlas, and in there, add my animation frames (ball1, ball2, ball3).
Then drag and…

NullHypothesis
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3
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1 answer
Libgdx texture atlas vs files
So in my game i have more than 32000 images (size: 32x32). How to store this amount of images? What could better: loading these images as separate files or as one big texture atlas?

Dragomirus
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How do I replace an image of an SKSpriteNode for the duration of an action then return it to it's original texture atlas loop
I am trying to make a basic run and jump game in SpriteKit.
When the view loads I wish for the sprite node to Run using images from a texture atlas. This I have managed to do.
When the screen is touched I wish this image to change to another image…

Fiducial13
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3
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Create animation from TextureAtlas - libgdx
I have a .png file conataining a few textures one ofter one. I want to create an animation from this file.
I know how to create an animation from a TexturePacker .txt file but in this case it doesn't help me much.

David Lasry
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How to create atlas for SpriteKit
How to create atlas for SpriteKit ?
I tried to transfer all my images to some folder and give it extension. At result folder will called "somefolder.atlas" . Is it right way to use it ?

Igor Prusyazhnyuk
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