I'm working on a SWIFT3/SpriteKit screensaver and I had the screensaver working except I cannot get my texture to load because when I do the following:
// load texture atlas
let textureAtlas = SKTextureAtlas(named: "Flyers")
The SKTextureAtlas is looking for the "Flyers" in the main bundle which when running inside of the screensaverengine.app
, that is not the bundle where the textures live.
In my old obj-c based screensaver, I had to do the following to load images from the bundle:
thisBundle = [NSBundle bundleForClass:[self class]];
fileName=[[NSString alloc ] initWithFormat:@"flyer%d", flyNum];
picturePath = [thisBundle pathForResource:fileName ofType:@"png"];
flyerImage= [[NSImage alloc ] initWithContentsOfFile:picturePath];
Before I go the route of loading the images and creating the textures at runtime, I wanted to tap the Stackoverflow family for some help... thoughts?