Questions tagged [texturepacker]

TexturePacker is a utility for Sprite sheets, normally for use in the cocos2d game engine.

Use TexturePacker to create, optimize, and use sprite sheets.

References:

  1. TexturePacker from Code'n'Web
  2. cocos2d-iphone.org
  3. cocos2d.org
  4. cocos2d on github
  5. Minecraft, texturepacker.net
151 questions
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LibGDX's TexturePacker with gradle

I am attempting to create a gradle task which runs TexturePacker according to the instructions here. (Note that I am using Android Studio and its directory structure rather than Eclipse.) I first added the following to the Android Studio project's…
Code-Apprentice
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Use Libgdx and TexturePacker with xxxdpi images get distorted

I'm an android developer, building my first game using LibGDX. After reading A LOT, there is still one thing I don't understand. I realize I should have one set of images, for the highest resolution 2560x1440 (For preventing ugly scaling up not…
Shirane85
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Texture Packer won't run

I downloaded texture packer here https://code.google.com/p/libgdx-texturepacker-gui/downloads/detail?name=gdx-texturepacker-3.2.0.zip&can=2&q= When I run the .jar file it just shuts down before even displaying the gui. Is anyone experiencing a…
potato
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How to load Texturepacker spritesheets in ThreeJS?

I'm trying to load spritesheets from Texturepacker in ThreeJS, which comprises an image and json. The image has a bunch of small sprites packed together and the json defines the location and size of the small sprites in the image. I have tried 3…
adevart
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Unable to pack images of resolution 800x800 using libGDX texture packer with stripwhitespace option?

I have 3-4 images of size 800x800 pixels . When I trying to create .pack file using gdx-texturepacker.jar, if I turn on strip whitespace X and Y option it is unable to pack and throws an error [error] Exception occured: Error packing files. but If i…
Vishal
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Load Animation with Texture Packer in andengine

I use Texture Packer. I have .pvr.ccz file there are 10 frames. I need to create an AnimatedSprite with this animation, but TexturePacker extension return only TextureRegion files. How I can create TiledTextureRegion from this file?
Androider
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Can SKTextureAtlas load bundle from "my" bundle instead of "host" bundle?

I'm working on a SWIFT3/SpriteKit screensaver and I had the screensaver working except I cannot get my texture to load because when I do the following: // load texture atlas let textureAtlas = SKTextureAtlas(named: "Flyers") The SKTextureAtlas is…
Mavro
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Image asset protection/encryption in an Android app

I have created an Android game where I use TextureAtlas generated from the TexturePacker tool. I have paid an artist to create good quality assets. So I have these nice large png files with alpha, containing all the assets, waiting to be stolen by…
Don
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Convert PVR.CCZ image to PNG for edit the image.

I need to convert PVR.CCZ image file to PNG image to edit my image file. m original image got deleted. i used texture packer to create pvr file. i refer this link:- How can I recover PNG images from a .pvr.ccz file? but not useful.
Sri
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How to load spritesheet from SD card in AndEngine

I am new to AndEngine. I'm trying to play an animation by using the spritesheet(generated using TexturePacker) and I successfully animated by referring this question (Load Animation with Texture Packer in andengine) Q 1. How to load spritesheet and…
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Texture from texturepacker in LibGDX

Trying get my head around the texture wrapper in (the awesome) LibGDX framework and I need help. I would like to bind a texture (according to Mesh, Color & Texture) that is extracted from a TextureAtlas packed with the TexturePacker. The texture is…
user1450458
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Libgdx AtlasTmxMapLoader with multiple tilsets

I am working on a Libgdx game which loads Tiled maps. The current map I am working on makes use of 2 tilesets, one for shadow/light and another for terrain and buildings. The general process I do, that has been working fine, is that I receive the…
Arbel
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LibGDX 9 Patch Images aren't working with TextButtonStyle and TextureAtlas

I am attempting to create a simple game using LibGDX. I am trying to use 9 Patch images as the backgrounds to the buttons on the menu however it appears the 9 Patch qualities of the images are being ignored. I have two images, "active.9.png" and…
user3707803
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How to get Transparent Animation in AndEngine?

I have successfully displayed an animation by using spritesheet(generated using TexturePacker). But when I set transparent background for the scene,it is not working! its displayed with black background. But for the other colors it is displaying the…
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EaselJS Spritesheets from TexturePacker

How do you create proper spritesheet exports for EaselJS from TexturePacker? After exporting I get something like this ... { "images": ["textures.png"], "frames": [ [818, 44, 42, 42], [818, 1, 42, 42], [775, 87, 42, 42], [775, 44,…
BadmintonCat
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