I am attempting to create a gradle task which runs TexturePacker according to the instructions here. (Note that I am using Android Studio and its directory structure rather than Eclipse.) I first added the following to the Android Studio project's…
I'm an android developer, building my first game using LibGDX. After reading A LOT, there is still one thing I don't understand.
I realize I should have one set of images, for the highest resolution 2560x1440 (For preventing ugly scaling up not…
I downloaded texture packer here https://code.google.com/p/libgdx-texturepacker-gui/downloads/detail?name=gdx-texturepacker-3.2.0.zip&can=2&q=
When I run the .jar file it just shuts down before even displaying the gui. Is anyone experiencing a…
I'm trying to load spritesheets from Texturepacker in ThreeJS, which comprises an image and json. The image has a bunch of small sprites packed together and the json defines the location and size of the small sprites in the image.
I have tried 3…
I have 3-4 images of size 800x800 pixels . When I trying to create .pack file using gdx-texturepacker.jar, if I turn on strip whitespace X and Y option it is unable to pack and throws an error [error] Exception occured: Error packing files. but If i…
I use Texture Packer. I have .pvr.ccz file there are 10 frames.
I need to create an AnimatedSprite with this animation, but TexturePacker extension return only TextureRegion files.
How I can create TiledTextureRegion from this file?
I'm working on a SWIFT3/SpriteKit screensaver and I had the screensaver working except I cannot get my texture to load because when I do the following:
// load texture atlas
let textureAtlas = SKTextureAtlas(named: "Flyers")
The SKTextureAtlas is…
I have created an Android game where I use TextureAtlas generated from the TexturePacker tool.
I have paid an artist to create good quality assets. So I have these nice large png files with alpha, containing all the assets, waiting to be stolen by…
I need to convert PVR.CCZ image file to PNG image to edit my image file. m original image got deleted. i used texture packer to create pvr file.
i refer this link:- How can I recover PNG images from a .pvr.ccz file? but not useful.
I am new to AndEngine. I'm trying to play an animation by using the spritesheet(generated using TexturePacker) and I successfully animated by referring this question (Load Animation with Texture Packer in andengine)
Q 1. How to load spritesheet and…
Trying get my head around the texture wrapper in (the awesome) LibGDX framework and I need help.
I would like to bind a texture (according to Mesh, Color & Texture) that is extracted from a TextureAtlas packed with the TexturePacker. The texture is…
I am working on a Libgdx game which loads Tiled maps. The current map I am working on makes use of 2 tilesets, one for shadow/light and another for terrain and buildings. The general process I do, that has been working fine, is that I receive the…
I am attempting to create a simple game using LibGDX. I am trying to use 9 Patch images as the backgrounds to the buttons on the menu however it appears the 9 Patch qualities of the images are being ignored.
I have two images, "active.9.png" and…
I have successfully displayed an animation by using spritesheet(generated using TexturePacker). But when I set transparent background for the scene,it is not working! its displayed with black background. But for the other colors it is displaying the…
How do you create proper spritesheet exports for EaselJS from TexturePacker? After exporting I get something like this ...
{
"images": ["textures.png"],
"frames": [
[818, 44, 42, 42],
[818, 1, 42, 42],
[775, 87, 42, 42],
[775, 44,…