How do you create proper spritesheet exports for EaselJS from TexturePacker? After exporting I get something like this ...
{
"images": ["textures.png"],
"frames": [
[818, 44, 42, 42],
[818, 1, 42, 42],
[775, 87, 42, 42],
[775, 44, 42, 42],
[775, 1, 42, 42],
[732, 87, 42, 42],
[732, 44, 42, 42],
[732, 1, 42, 42],
[689, 87, 42, 42],
[689, 44, 42, 42]
],
"animations": {
"load_indicator_01":[0],
"load_indicator_02":[1],
"load_indicator_03":[2],
"load_indicator_04":[3],
"load_indicator_05":[4],
"load_indicator_06":[5],
"load_indicator_07":[6],
"load_indicator_08":[7],
"load_indicator_09":[8],
"load_indicator_10":[9]
},
"texturepacker": [
"SmartUpdateHash: $TexturePacker:SmartUpdate:9148c4d9cc1b277627212fb0bffcda4d:fabda013c371507b8fb93d52f15735a0:205920eec6ac5ad8b6794732cd49ae1d$",
"Created with TexturePacker (http://www.texturepacker.com) for EaselJS"
]
}
Every frame is defined as an animation which is pointless. Is this exporter just a joke or how can I export for EaselJS properly? Any trick involved?