I'm trying to convert a bunch of images to textures using SDL. So far, I know its possible to do everything manually:
//Load front alpha texture
if (!gModulatedTexture.loadFromFile("14_animated_sprites_and_vsync/text2.png"))
{
printf("Failed to load front texture!\n");
success = false;
}
else
.....
However, I have quite a few images I want to load so what I'm looking for is a way to automate the process. I want to put all my images into a single folder, and then do something like this:
i=0
while (there are still images to load) {
textureBank[i] = current image
i++
}
I wast thinking there might be some easy way to just read in the file path of all the files in a directory, but I haven't been able to find a way to do that.
Any suggestions?