This is probably not a well-phrased question, because I am not sure what is happenning, so i don't know how to ask it pointedly. I am trying to learn, and i hope i can get some direction on this. Your patience with a neophyte is appreciated.
I have a piece of code i am modifying. It displays an image. I want to modify the image, and display it in a different window. I copy the code that displays the image, do the modification, and it displays the modified image for both the original and modified images.
It seems GCHandle keeps referring to the same memory? Am i not really making a new handle by changing the handle name? Sorry for the long piece of code, but i am just lost.
What is going wrong?
Most perplexing is that it was working, then i changed something, and now can't get back to the working version, tho i think my code is the same as the one that worked. Some setting some where?
System.Runtime.InteropServices.GCHandle gch3 = System.Runtime.InteropServices.GCHandle.Alloc(scaled, System.Runtime.InteropServices.GCHandleType.Pinned);
int pitch = mImageWidth;
if (pitch % 4 != 0)
pitch = ((pitch / 4) + 1) * 4;
System.Drawing.Bitmap bitmap = new Bitmap(mImageWidth, mImageHeight, pitch, System.Drawing.Imaging.PixelFormat.Format8bppIndexed, gch3.AddrOfPinnedObject());
gch3.Free();
if (pal == null)
{
System.Drawing.Imaging.ColorPalette cp = bitmap.Palette;
for (i = 0; i < cp.Entries.Length; ++i)
{
cp.Entries[i] = Color.FromArgb(i, i, i);
}
pal = cp;
}
bitmap.Palette = pal;
FirstImageDisplay.Image = bitmap;
//second image here
for (i = 0; i < frame.Length; ++i)
scaled[i] = (byte)(.5 * scaled[i]);
System.Runtime.InteropServices.GCHandle gch4 = System.Runtime.InteropServices.GCHandle.Alloc(scaled, System.Runtime.InteropServices.GCHandleType.Pinned);
int pitch1 = mImageWidth;
if (pitch1 % 4 != 0)
pitch1 = ((pitch1 / 4) + 1) * 4;
System.Drawing.Bitmap bitmap2 = new Bitmap(mImageWidth, mImageHeight, pitch, System.Drawing.Imaging.PixelFormat.Format8bppIndexed, gch4.AddrOfPinnedObject());
gch4.Free();
if (pal == null)
{
System.Drawing.Imaging.ColorPalette cp = bitmap.Palette;
for (i = 0; i < cp.Entries.Length; ++i)
{
cp.Entries[i] = Color.FromArgb(i, i, i);
}
pal = cp;
}
bitmap.Palette = pal;
SecondImageDisplay.Image = bitmap;
//end second image code