There are a number of posts about this, but i still can't figure it out. I am rather new at this, so please be forgiving.
I display an image, then grab a new image, and try to display it. When the new image is displayed, it has remnants of the old image. I have tried Picture1.Image= null
to no avail.
Is it an issue with managed memory? I suspect it has to do with how the memory is being managed, that somehow the code copies a new image over and old image in a way that leaves some data from the previous image.
Here is the code to display the data in scaled1
(from this helpful earlier post):
Edit:
Code added showing processing of arrays that are plotted. The overlaying behavior stops if the arrays are cleared using the Array.Clear
method. Perhaps when this is cleared up I can post a canonical snippet demonstrating the issue.
This resets the question as: Why do arrays need to be cleared when each value of the array is rewritten? How can the array retain information of previous values?
ushort[] frame = null;
byte[] scaled1 = null;
double[][] frameringSin;
double[][] frameringCos;
double[] sumsin;
double[] sumcos;
frame = new ushort[mImageWidth * mImageHeight];
scaled1 = new byte[mImageWidth * mImageHeight];
frameringSin = new double[RingSize][];
frameringCos = new double[RingSize][];
ringsin = new double[RingSize];
ringcos = new double[RingSize];
//Fill array with images
for(int ring=0; ring <nN; ++ring)
{
mCamera.GrabFrameReduced(framering[ring], reduced, out preset);
}
//Process images
for (int i = 0; i < nN; ++i)
{
Array.Clear(frameringSin[i], 0, frameringSin.Length);
Array.Clear(frameringCos[i], 0, frameringSin.Length);
}
Array.Clear(sumsin, 0, sumsin.Length);
Array.Clear(sumcos, 0, sumcos.Length);
for(int r=0;r<nN; ++r)
{
for (int i = 0; i < frame.Length; ++i)//upto 12 ms
{
frameringSin[r][i] = framering[r][i]* ringsin[r] / nN;
frameringCos[r][i] = framering[r][i] *ringcos[r] / nN;
}
}
for (int i = 0; i < sumsin.Length; ++i)//up to 25ms
{
for (int r = 0; r < nN; ++r)
{
sumsin[i] += frameringSin[r][i];
sumcos[i] += frameringCos[r][i];
}
}
for(int r=0 ; r<nN ;++r)
{
for (int i = 0; i < sumsin.Length; ++i)
{
A[i] = Math.Sqrt(sumsin[i] * sumsin[i] + sumcos[i] * sumcos[i]);
}
//extract scaling parameters
...
//Scale Image
for (i1 = 0; i1 < frame.Length; ++i1)
scaled1[i1] = (byte)((Math.Min(Math.Max(min1, frameA[i1]), max1) - min1) * scale1);
bmp1 = new Bitmap(mImageWidth,mImageHeight,System.Drawing.Imaging.PixelFormat.Format8bppIndexed);
var bdata1 = bmp1.LockBits(new Rectangle(new Point(0, 0), bmp1.Size), ImageLockMode.WriteOnly, bmp1.PixelFormat);
try
{
Marshal.Copy(scaled1, 0, bdata1.Scan0, scaled1.Length);
}
finally
{
bmp1.UnlockBits(bdata1);
}
Picture1.Image = bmp1;
Picture1.Refresh();