I am trying to export a series of Transformation Matrices to animate objects in ThreeJS. These transformation are extracted from Rhino, a Z-Up Modeler and need to be placed into ThreeJS, which is Y-Up. I've found a similar question on this site, but the answer does not appear to be correct because my transformations don't carry over.
Can anyone translate the generic 4x4 matrix below from a Z-Up coordinate system to a Y-Up Coordinate System?
{ a, b, c, d }
{ e, f, g, h }
{ i, j, k, l }
{ m, n, o, p }