I am just wondering how I can do the following code from Direct X 9 in Direct X 11? I know the MatrixRotationAxis and TransformCoord in Direct X 11 only takes in 2 parameters so I am not sure if it will work the same as the code below.
D3DXMATRIX pitchMatrix;
D3DXMatrixRotationAxis(&pitchMatrix, &right, pitch);
D3DXVec3TransformCoord(&look, &look, &pitchMatrix);
D3DXVec3TransformCoord(&up, &up, &pitchMatrix);