i'm trying to make a game where obstacles fall from the top of the screen and the player has to try to avoid them, but the didBeginContact method is not getting called and its driving me crazy. here are the parts of my code relevant to the node collisions...
//myScene.h
@interface MyScene : SKScene <SKPhysicsContactDelegate>
//myScene.m
@implementation MyScene
static const uint32_t playerCategory = 0x1 << 0;
static const uint32_t obstacleCategory = 0x1 << 1;
-(id)initWithSize:(CGSize)size
{
if (self = [super initWithSize:size])
{
//setup scene
self.backgroundColor = [SKColor whiteColor];
self.physicsWorld.gravity = CGVectorMake(0, 0);
self.physicsWorld.contactDelegate = self;
obstacles = [NSMutableArray array];
//add player node
player = [SKNode node];
SKSpriteNode *spritePlayer = [SKSpriteNode spriteNodeWithImageNamed:@"black.png"];
spritePlayer.size = CGSizeMake(50, 50);
spritePlayer.position = CGPointMake(self.frame.size.width/2, 100);
player.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:player.frame.size];
player.physicsBody.dynamic = NO;
player.physicsBody.mass = 0.02;
[player addChild:spritePlayer];
player.physicsBody.categoryBitMask = playerCategory;
player.physicsBody.contactTestBitMask = obstacleCategory;
player.physicsBody.collisionBitMask = 0;
player.physicsBody.usesPreciseCollisionDetection = YES;
[self addChild:player];
[self spawnNewObstacles];
}
return self;
}
- (void)spawnNewObstacles
{
//spawn obstacles
obstacle = [SKSpriteNode spriteNodeWithImageNamed:@"black.png"];
obstacle.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:obstacle.frame.size];
obstacle.physicsBody.dynamic = YES;
obstacle.physicsBody.categoryBitMask = obstacleCategory;
obstacle.physicsBody.contactTestBitMask = playerCategory;
obstacle.physicsBody.collisionBitMask = 0;
obstacle.physicsBody.usesPreciseCollisionDetection = YES;
}
-(void)didBeginContact:(SKPhysicsContact *)contact
{
NSLog(@"didBeginContact Called!");
}
the didBeginContact method is not getting called and i can't find what wrong with my code all help is appreciated...