Just call frame.repaint()
(which should be called once automatically) to make it repaint the graphics. No need to provide your own Graphics
object.
Side note, you should be using a JPanel
with paintComponent(Graphics)
instead. This will make handling of events a lot easier, especially for a game like snake.
Here is a small code example on Stack Overflow: Java drawing on JPanel which on a JFrame
And one I made myself with usage of Java 8:
import javax.swing.*;
import java.awt.*;
/**
* @author Obicere
*/
public class PaintExample {
public PaintExample() {
final JFrame frame = new JFrame("Paint Example");
final MyPanel panel = new MyPanel();
frame.add(panel);
frame.pack();
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(final String[] args) {
SwingUtilities.invokeLater(PaintExample::new);
}
public class MyPanel extends JPanel {
@Override
public void paintComponent(final Graphics g) {
super.paintComponent(g);
g.setColor(Color.YELLOW);
g.fillOval(0, 0, 50, 50);
g.setColor(Color.BLACK);
g.drawOval(0, 0, 50, 50);
g.drawLine(20, 10, 20, 20);
g.drawLine(30, 10, 30, 20);
g.drawArc(15, 15, 20, 20, 180, 180);
g.drawString("Drawing with swing!", 10, 100);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
}
}

As request of your comment, I also modified the program to display objects upon request:
import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.LinkedList;
/**
* @author Obicere
*/
public class PaintExample {
public PaintExample() {
final JFrame frame = new JFrame("Paint Example");
final MyPanel panel = new MyPanel();
frame.add(panel);
frame.pack();
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(final String[] args) {
SwingUtilities.invokeLater(PaintExample::new);
}
public class MyPanel extends JPanel {
private final LinkedList<SmileyFace> faces;
public MyPanel() {
faces = new LinkedList<>();
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
faces.add(new SmileyFace(e.getX(), e.getY()));
MyPanel.this.repaint(); // Refresh the display on the screen
}
});
}
@Override
public void paintComponent(final Graphics g) {
super.paintComponent(g);
faces.stream().forEach((e) -> e.render(g));
}
@Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
}
public class SmileyFace {
private final int x;
private final int y;
public SmileyFace(final int x, final int y) {
this.x = x;
this.y = y;
}
public void render(final Graphics g) {
g.setColor(Color.YELLOW);
g.fillOval(x, y, 50, 50);
g.setColor(Color.BLACK);
g.drawOval(x, y, 50, 50);
g.drawLine(x + 20, y + 10, x + 20, y + 20);
g.drawLine(x + 30, y + 10, x + 30, y + 20);
g.drawArc(x + 15, y + 15, 20, 20, 180, 180);
}
}
}
