I have a 512X512 texture which holds a number of images that i want to use in my application. After adding the image data to the texture i save the texture coords for the individual images. Later i apply these on some quads that i am drawing. The texture has mipmapping activated.
When i take a screenshot of the rendered scene at exactly the same instance in two different runs of the applications, i notice that there are differences in the image only among those quads textured using this mipmapped texture. Can mipmapping cause such an issue?