I want to use the C# fillpolygon to fill a complete cube in a 3D world. What I notice is that the fillpolygon function receives an array of points, but in my case, for each point I have (x, y, z). Is there anyway out I could try solve this limitations. Or is there any simple algorithm I could use to fill a cube or any object.
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This kind of things is best achieved via some library OpenGL, DirectX - take a look at http://www.opentk.com/ or http://sharpdx.org/. If you insist you'll do it yourself, isometric projection is fairly easy to calculate, or take a look on How to convert a 3D point into 2D perspective projection?

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Ondrej Svejdar
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