I would like to use Swift code to properly position items in my app for no matter what the screen size is. For example, if I want a button to be 75% of the screen wide, I could do something like (screenWidth * .75)
to be the width of the button. I have found that this could be determined in Objective-C by doing
CGFloat screenWidth = screenSize.width;
CGFloat screenHeight = screenSize.height;
Unfortunately, I am unsure of how to convert this to Swift. Does anyone have an idea?
Thanks!