That's a very good question but is only an instance of a more general problem and although @TheLostMind 4 years ago has just responded (considered an implementation point of view) in terms of JVM rules/restrictions the problem still remain: why JVM pose that rules? There have to be a plausible reason. We have to examine it from a more abstract level(point of view)
Short answer:
Plausibly all that has to do with type safety and as all we know Java is a strongly typed language and permits no one to change that fact.
Elaborate Answer(with some context so to be understandable for everyone):
All the story start from static and dynamic binding.
The flexibility given by subtype polymorphism makes the declared (static) type of an object in general different from its run-time (dynamic) type.
The run-time type is in general a subtype of the static type.
e,g.
AClass a = new AClass();
AsubClass b = new AsubClass(); // AsubClass is derived from AClass
a=b;
The static type of a is AClass and after the assignment a=b; its runtime type is AsubClass. This has implications on selection of the most appropriate method when executing a message.
Now consider the class Vehicle given
below.
public class Vehicle {
private int VIN; // Vehicle Identification Number
private String make;
public boolean equals(Object x) {
return (VIN == (Vehicle)x.VIN);
}
// other methods
}
The method equals in the root class java.lang.Object is defined as the test on object identity.
This is the only meaningful way of defining the equality of objects in general.
That is, two objects are equal if they have the same identity.
In a specific class a more suitable meaning of equality may be more appropriate. In the above class two vehicles are considered equal if their VINs (vehicle identification numbers) are equal.
So the method equals is redefined accordingly in the
class Vehicle. This redefinition of an inherited
method is called overriding.
Note that the signatures of the inherited method arguments are required to remain the same in the subclass according to the function subtyping rule.
This creates an awkward situation because in the class Vehicle we would like to refer to the VIN field of the argument, and Object does not have such a field. This is why the type cast (Vehicle)x specifies that the intent is to view x as a Vehicle. There is no way to
verify this cast statically, hence a dynamic check is generated by the compiler. This is an instance of dynamic type checking.
In order for overriding to work correctly the method to be invoked is determined by the dynamic type of the receiver object (also known as dynamic dispatch (selection) of methods and is the most important case of dynamic binding in OO languages.)
e.g.
Object a = new Object();
Object b = new Object();
Vehicle aV = new Vehicle();
Vehicle bV = new Vehicle();
a=aV;
b=bV;
. . .
a.equals(b)
. . .
The method to be invoked in response to the message a.equals(b) will be the method equals overridden in the class Vehicle because the run time type of a is Vehicle.
There are situations in which overriding a method might be problematic and should not be allowed. A good example is the Java.lang.Object 's getClass() . This method has a particular implementation in the underlying virtual platform, which guarantees that invocation of this method will indeed return the class object of the receiver of the method.
Allowing overriding would have serious implications on the intended semantics of this method creating nontrivial problems in dynamic type checking. This is probably why the getClass() is declared as final.
e.g.
public class Object {
public final Class getClass();
....
}
Finally The class Class in Java is final, i.e. cannot be extended, and hence none of its methods can be overridden. Since the class Class has only introspection methods, this guarantees safety of the type system at run-time, i.e., the type information cannot be mutated at run time.
to extend the concept a bit more ...
Dynamic dispatch (selection) of methods based on the type of the receiver object is the basic technique in object-oriented languages.
It brings the type of flexibility that makes the whole object-oriented paradigm work.
Adding new types by inheritance to an already compiled and running application requires only compilation and linking of the newly introduced types without recompiling the existing application. However, this flexibility comes with some penalty in efficiency because the decision about method selection is postponed to runtime. Modern
languages have efficient techniques for dynamic dispatch of methods, but some languages like C++ and C# try to avoid the associated cost by providing a static binding (method selection) option. In C#, methods are statically bound unless they are explicitly declared as virtual.
e.g.
public class Object {
public virtual boolean equals(Object x);
// other methods
}
Overriding this method in C# will be indicated by an explicit keyword override.
e.g.
public class Vehicle {
private int VIN;
private String make;
public override boolean equals(Object x) {
return (VIN == (Vehicle)x.VIN);
}
// other methods
}
Methods whose receiver is the class object are always bound statically.
The reason is that there is only one class object for all objects of that class. Since the receiver is known at compile time, there is no need to postpone method selection to run time. These methods are thus declared as static to indicate that they belong to the class itself.
An example is the method numberOfVehicles of the class Vehicle The number of vehicles is not the property of individual vehicle objects. It is the
property of all objects of the class Vehicle, hence it belongs to the class itself.
e.g.
public class Vehicle {
// fields;
public static int numberOfVehicles();
// other methods
}
We can summarize all the above discussion as follows:
– The basic mechanism for selecting a method for executing a message (method
dispatch) in object-oriented languages is dynamic. It is based on the run-time type of the receiver object.
– The receiver of a static (i.e. class) method is the class object. Since there is only
one class object of a given type, selection of a static method is static.
– Some languages (C++ and C#) allow a choice of static versus dynamic method dispatch. Although this is done for the reasons of efficiency, it has been shown that when both dispatch mechanisms are used in a program, that may obscure the
meaning of the program.