I'm trying to detect polygons on a canvas. I'm using code from this stack overflow question https://stackoverflow.com/a/15308571/3885989
function Vec2(x, y) {
return [x, y]
}
Vec2.nsub = function (v1, v2) {
return Vec2(v1[0] - v2[0], v1[1] - v2[1])
}
// aka the "scalar cross product"
Vec2.perpdot = function (v1, v2) {
return v1[0] * v2[1] - v1[1] * v2[0]
}
// Determine if a point is inside a polygon.
//
// point - A Vec2 (2-element Array).
// polyVerts - Array of Vec2's (2-element Arrays). The vertices that make
// up the polygon, in clockwise order around the polygon.
//
function coordsAreInside(point, polyVerts) {
var i, len, v1, v2, edge, x
// First translate the polygon so that `point` is the origin. Then, for each
// edge, get the angle between two vectors: 1) the edge vector and 2) the
// vector of the first vertex of the edge. If all of the angles are the same
// sign (which is negative since they will be counter-clockwise) then the
// point is inside the polygon; otherwise, the point is outside.
for (i = 0, len = polyVerts.length; i < len; i++) {
v1 = Vec2.nsub(polyVerts[i], point)
v2 = Vec2.nsub(polyVerts[i + 1 > len - 1 ? 0 : i + 1], point)
edge = Vec2.nsub(v1, v2)
// Note that we could also do this by using the normal + dot product
x = Vec2.perpdot(edge, v1)
// If the point lies directly on an edge then count it as in the polygon
if (x < 0) {
return false
}
}
return true
}
It's working OK, but with more complex shapes, it doesn't work that well... Here's a link to the isolated code with an example of one shape that works and one that doesn't: http://jsfiddle.net/snqF7/