I'm trying to learn how to do custom GUI stuff in Java for a group project I'm working on. I've done user form type GUIs in the past so I know the gist of what I'm doing here, but the custom drawing stuff still confuses me.
I copied this code from online and I've been trying to figure out how it works, but I don't get why I can't loop the drawing method. As a simple test I'm trying to make the program draw an oval on my cursor. It draws the oval on the cursor, but only once on runtime and then does nothing.
How can I make this loop so I can continue to draw things? Or is there a different way I need to call/use the methods?
public class BombermanGUI extends JFrame {
public static final int CANVAS_WIDTH = 640;
public static final int CANVAS_HEIGHT = 480;
private DrawCanvas canvas;
public BombermanGUI() {
canvas = new DrawCanvas();
canvas.setPreferredSize(new Dimension(CANVAS_WIDTH, CANVAS_HEIGHT));
Container cp = getContentPane();
cp.add(canvas);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.pack();
this.setTitle("......");
this.setVisible(true);
}
private class DrawCanvas extends JPanel{
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
setBackground(Color.BLACK);
int x, y;
x = MouseInfo.getPointerInfo().getLocation().x - this.getLocationOnScreen().x;
y = MouseInfo.getPointerInfo().getLocation().y - this.getLocationOnScreen().y;
g.setColor(Color.YELLOW);
g.drawOval(x, y, 10, 10);
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new BombermanGUI();
}
});
}
}