I want to change the images that are showed on a button based on the property of Torch Control class. Like if the torch is enabled it should show different image and if disabled then different image. Below is the code for my button right now.
<Button.Style>
<Style TargetType="Button">
<Setter Property="Background"
Value="Transparent" />
<Setter Property="BorderBrush"
Value="{StaticResource PhoneForegroundBrush}" />
<Setter Property="Foreground"
Value="{StaticResource PhoneForegroundBrush}" />
<Setter Property="BorderThickness"
Value="{StaticResource PhoneBorderThickness}" />
<Setter Property="FontFamily"
Value="{StaticResource PhoneFontFamilySemiBold}" />
<Setter Property="Padding"
Value="10,5,10,6" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Grid Background="Transparent">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="MouseOver" />
<VisualState x:Name="Pressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source"
Storyboard.TargetName="Img">
<!-- Pressed Image. -->
<DiscreteObjectKeyFrame KeyTime="0"
Value="Assets/Power button Blue.jpg" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Foreground"
Storyboard.TargetName="ContentContainer">
<DiscreteObjectKeyFrame KeyTime="0"
Value="{StaticResource PhoneButtonBasePressedForegroundBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Background"
Storyboard.TargetName="ButtonBackground">
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Foreground"
Storyboard.TargetName="ContentContainer">
<DiscreteObjectKeyFrame KeyTime="0"
Value="{StaticResource PhoneDisabledBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="BorderBrush"
Storyboard.TargetName="ButtonBackground">
<DiscreteObjectKeyFrame KeyTime="0"
Value="{StaticResource PhoneDisabledBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Background"
Storyboard.TargetName="ButtonBackground">
<DiscreteObjectKeyFrame KeyTime="0"
Value="Transparent" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Border x:Name="ButtonBackground"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}"
Background="{TemplateBinding Background}"
CornerRadius="0"
Margin="{StaticResource PhoneTouchTargetOverhang}">
<StackPanel Orientation="Horizontal">
<!-- Added Image to the Button Template. Specify image that you
want to show when button is in normal state. -->
<Image x:Name="Img"
Source="Assets/Power button Blue - Copy.jpg"
/>
<ContentControl x:Name="ContentContainer"
ContentTemplate="{TemplateBinding ContentTemplate}"
Content="{TemplateBinding Content}"
Foreground="{TemplateBinding Foreground}"
HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}"
Padding="{TemplateBinding Padding}"
VerticalContentAlignment="{TemplateBinding VerticalContentAlignment}" />
</StackPanel>
</Border>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</Button.Style>
</Button>
The problem right now is that as soon as i remove the touch from the button it just reverts back to the default image while the torch enables. How could I change Button's Visual Assets based on the status of the Torch? Please Help. Thanks :)