This is a x-post from my question listed at https://answers.oculus.com/questions/583/fbx-converter-gear-vr.html
I'm attempting to use the Oculus FBX converter tool which came bundled with the Oculus Mobile SDK for Samsung Note 4 download.
Unfortunately, FBX Converter appears to be a Windows only tool :(, so I'm attempting to run this via Parallels Desktop.
There's a readme file in the tools dir which contains some instructions for downloading the AutoDesk FBX SDK and moving to an appropriate directory. I've followed them.
Inside the tools dir I see a makefile. Windows does make? Cool, so I attempt to make:
makefile(3) : fatal error U1033: syntax error : '=' unexpected Stop.
Huh... luckily there's a Visual Studio solution here. So I open the .sln and build. Dang, looks like I have to change the Platform Toolset to v110 because I have VS2012. Try again... Ahhh man, bunch of syntax errors about unexpected identifiers in std::max
. I guess I'll try and fix it - std::max - expected an identifier
Cool, build is starting and..... ugh. cannot open file libfbxsdk.lib
. Wait a second, I bet it's an issue with how the .sln is pulling in it's dependencies. Yup, wrong pathing. Add an extra ../
and here we go.... nope, no dice. cannot open include file fbxsdk.h
.
So that's where I am right now. All I really want to do is convert an fbx file to a .ovrscene. Is that so much to ask? Is there a better way to do this? I hope so.