Questions tagged [oculus]

Questions about development for the Oculus Rift, a head-mounted virtual reality display.

The Oculus Rift is a VR headset by Oculus VR. It enables VR applications by providing high-accuracy head tracking (position and orientation) for input and a specialized head mounted display that renders a per-eye view onto each half of the built in LCD/OLED panel and uses lenses to produce collimated light and provide a wide field of view.

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DK2 Head tracking not working "HMD powered off, check HDMI connection" on Windows

Part 1 - Description of the problem I have the DK2 and I am working on a VR project. This project uses FirefoxNightly. I've downloaded it and installed the WebVR Enabler Add-On Got this from http://mozvr.com/downloads/ I have also downloaded and…
kemicofa ghost
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thread priority security exception make sure the apk is signed

I am trying to build my project in oculus gear vr using unity5 , but when I deploy my app I get the below error thread priority security exception make sure the apk is signed I have even created keystore any suggestion why I might be facing this…
Mina Fawzy
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Native Rendering Plugin with Oculus Rift

I'm working on a project that offloads some rendering to a native plugin I wrote for Unity, in order to make use of instancing and other advanced graphics features. I'm developing it for a cross-platform release, but I work with a Mac so testing is…
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Why is a texture lookup so much slower than a direct computation?

I'm working on an OpenGL implementation of the oculus Rift distortion shader. The shader works by taking the input texture coordinate (of a texture containing a previously rendered scene) and transforming it using distortion coefficients, and then…
Jherico
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How to use "OculusRiftEffect.js" on the "webgl_interactive_cubes" examples

I was very excited when I first saw this example (webgl_geometry_minecraft_oculusrift) in mrdoob/three.js · GitHub website. Undoubtedly, it's pretty awesome! But I'm curious, how to apply this effect on other examples? So I try to implement this…
AndyWhite
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"Unable to start Oculus XR Plugin" error when starting game in Unity

I am currently developing a 3d VR game for Oculus Quest headset on Unity (v 2019.3.6f1) Whenever I start the game in Unity editor (by pressing "Play" button) I get the following errors : Unable to start Oculus XR Plugin. Failed to load display…
Yeahrik
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Programmatically control Oculus Quest camera passthrough mode

I haven't seen this in their docs. Does anyone know (or have an ETA) if we can toggle on/off pass-through camera mode programmatically?
pale bone
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How to use Oculus Go trackpad to move in AFrame

I'm testing some AFrame pages with Oculus Go, but I cannot make the trackpad work to move within the scene. I'm using the master version of AFrame, where the Oculus Go controller is apparently supported. In fact, this code for example:
jgbarah
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Displaying web application output with Oculus rift

I have a web application which produces a 3D scene using WebGL. I am wondering whether it is possible to show this scene using Oculus rift? How difficult is it?
yu.pitomets
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How can I use OpenCV to find an arbitrarily transformed rectangle in a depth image?

I'm attempting to work with a depth sensor to add positional tracking to the Oculus Rift dev kit. However, I'm having trouble with the sequence of operations producing a usable result. I'm starting with a 16 bit depth image, where the values sort…
Jherico
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Why was React 360 formerly React VR deprecated/stopped?

I've been searching the internet for a couple of hours and couldn't find anything related. So far, I just found that the GitHub project is archived. Also, there are several posts about the rebranding made in 2018, but none mention that they will…
yamilelias
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Is it possible to copy/paste/type (eg. a password) from an app into the Oculus Quest headset?

Currently there doesn't seem to be an easy way to copy/paste text in the Oculus Quest, nor to 'type' into a companion app and have it sent into the headset (at least that I have seen). This makes it extremely challenging to enter complex passwords…
Glenn 'devalias' Grant
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XRSettings.enabled with Unity 2017.2 and Oculus 1.18.1

The following code snippet returns False when you press x with the Virtual Reality Supported option ticked: public class ToggleXR : MonoBehaviour {     private void Update()     {         if ( Input.GetKeyDown(KeyCode.X) )         {            …
user285372
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In android Gear Vr, is it possible to launch an application normally, and then have it transition to Unity/VR when the user clicks the option?

In android GearVR, is it possible to launch an application in normal/phone mode, and then have it transition to Unity/VR when the user clicks a button to go into VR? So far the app either launches completely in VR with "vr_only" as an option, or…
Pat
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How do I get input from the Oculus remote?

I am trying to figure out how to use the oculus remote in Unity3D 5.3.4f. I've found some documentation about OVR mapping, but I can't seem to figure it out. What I want to achieve is when the middle button(Button.One) is clicked. What I now use is…
Johan
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