I am trying to figure out how to use the oculus remote in Unity3D 5.3.4f. I've found some documentation about OVR mapping, but I can't seem to figure it out.
What I want to achieve is when the middle button(Button.One) is clicked.
What I now use is this line of code
if (OVRInput.GetUp(OVRInput.Button.One))
{
Debug.Log("remote click");
}
But when I run the application I get this error.
NullReferenceException: Object reference not set to an instance of an object OVRInput.GetUp (Button virtualMask, Controller controllerMask) (at Assets/OVR/Scripts/OVRInput.cs:600) menuButtonHandler.Update () (at Assets/menuButtonHandler.cs:136)
Which can be found in this script
/// <summary>
/// Gets the current up state of the given virtual button mask with the given controller mask.
/// Returns true if any masked button was released this frame on any masked controller and no other masked button is still down this frame.
/// </summary>
public static bool GetUp(Button virtualMask, Controller controllerMask = Controller.Active)
{
return OVRManager.input.GetResolvedButtonUp(virtualMask, RawButton.None, controllerMask);
}
Has anyone used to Oculus remote controller before in unity and can help me out?
Thank you,
Johan