Questions tagged [oculus-runtime]
10 questions
13
votes
3 answers
DK2 Head tracking not working "HMD powered off, check HDMI connection" on Windows
Part 1 - Description of the problem
I have the DK2 and I am working on a VR project. This project uses FirefoxNightly. I've downloaded it and installed the WebVR Enabler Add-On
Got this from http://mozvr.com/downloads/
I have also downloaded and…

kemicofa ghost
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2
votes
3 answers
Teleport not working on Quest after upgrading Oculus Unity Integration to v12
My current stack:
Headset: Oculus Quest
Unity: v2019.2.19f1
Oculus Integration: v12
OS: MacOs Catilina
I have followed a basic tutorial about teleporting and it was working well: I was able to use the left thumbstick to define the new target &…

Claus
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2
votes
2 answers
Oculus Rift CV1 Black Display
I recently bough my brand new CV1. Even though My GTX 980M is not recommended VGA but it should display something. Now about the problem. It started with Oculus Home setup, seem to everything worked fine, even tracking is working, I listened audio…

wilk3ns
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1
vote
0 answers
Get Access to Controller Render Models in OpenXR
I am developing with OpenXR (using the C API) and using mainly a Quest 2 headset for testing (but also other systems), and need to be able to load and render controller models (and preferrably be able to animate button presses etc.). I have…

Jonas Hagmar
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1
vote
0 answers
Oculus Gearvr (ovr_sdk_mobile_1.0.3 ) Select Target Configuration
I am importing the oculus ovr_sdk_mobile_1.0.3 mobile sdk in android studio, i am following this link for importing the sdk, but i am not getting any target configuration in android studio.I won't get any error when i clean the project.
Thanks!

Pawanpreet
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0
votes
1 answer
Are there any developers using Unity OVRInput class to access the Oculus secondary controller?
I am trying to use the right(secondary) controller in two unity projects. OVRInput auto-populates the button and axis-n object names in MSVS2017 from the OVR classes but the return values from the right(secondary) controller always show false. The…

Paul Moore
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0
votes
1 answer
How to get Oculus Rift DK2 working in Unity 5.4 on windows 10
I upgraded to Windows 10, downloaded the newest drivers for the graphics card, and installed the latest SDK I also installed the oculus utilities for unity 5 and the ovr plugin. I tried following this tutorial but I cant seem to find the…

user379468
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0
votes
0 answers
Oculus Rift doesn't work for demo application
I'm trying to develop a game in Unity with Oculus Rift. I have DK1 as my environment. I have a game called RiftCoaster as demo and it works fine but the default demo in Oculus rift doesn't work. The demo unity projects I download from Oculus doesn't…

Tümer Koloğlu
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0
votes
0 answers
Bad built Unity to Oculus DK2 but Nice Emulation?
I am starting to develop an application in Unity 5.1.2f and integrate Oculus Utilities for Unity V0.1.0-beta.
In Player Setting->Others Settings : I have checked "Virtual Reality Supported".
When I click on "Run Button" in Unity the application…

zizoujab
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-4
votes
1 answer
systemrequarments for developing with the oculus rift
I want do develop in Unity a little game with the Leap Motion and Oculus rift.
Now i have a Surface Pro 3 (i7 version) and a macbook Air (13, 2015).
Is that suffizient? What kind of system-requirements i need?
Thank you for help.

Marcel S.
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