I've been using the VR One Unity demo and am having an issue rendering correctly on iPhone 6 – only one eye is getting rendered. It renders just fine inside Unity, showing both eyes rendered correctly. I've linked in SceneKit and it's compiling just fine in Xcode.
Has anyone encountered a similar issue or has any idea what might be going on? I'm running Unity 4.6.3 on Mac (Yosemite 10.10.2), compiling to an iPhone 6 (iOS 8.1.3) using Xcode (6.1.1).