Questions tagged [vrone]

Questions regarding the development for the ZEISS VR ONE, a head-mounted virtual reality device for smartphones

Questions regarding the development for the ZEISS VR ONE, a head-mounted virtual reality device for smartphones. For more, please check https://bitbucket.org/vrone/unity3d

13 questions
2
votes
2 answers

VR One bug on iPhone 6

I've been using the VR One Unity demo and am having an issue rendering correctly on iPhone 6 – only one eye is getting rendered. It renders just fine inside Unity, showing both eyes rendered correctly. I've linked in SceneKit and it's compiling just…
Mark L
  • 61
  • 2
1
vote
0 answers

Distorsion shader LUT for VROne lenses

I am trying to create a shader that distorts and mirrors the video stream to be seen by bifocal lenses as VROne. VROne provides a unitypackage where I found the Look up Tables (LUT), that specify the distortion transformation. We have a set of 6…
Othman
  • 11
  • 2
1
vote
0 answers

Apply Cardboard distortion to stereoscopic image

I would like to write an App that displays stereoscopic images on a Zeiss VR one. Currently I am simply displaying the images side by side, but they seem a little distorted. Is there a way to apply the barrel distortion used in the cardboard apps to…
BenT
  • 111
  • 9
1
vote
0 answers

Black artifacts on screen in the VR One demo scene on Galaxy S5

When i build the VR One demo scene in Unity 5.1.2f to my Galaxy S5 i get the artifacts you can see on the images below: Black Artifacts 1 Black Artifacts 2 The first image shows the artifacts i get when i just start the app in landscape mode and…
sebastianp
  • 11
  • 2
1
vote
1 answer

Stream smartphone display to laptop wirelessly

I'm creating an app in Unity with the VR One SDK and I was wondering how I could stream the display from my phone(galaxy samsung S5) to my laptop wirelessly
The Zohan
  • 11
  • 1
1
vote
1 answer

VR One demo build errors for iPhone

I'm having troubles with creating a build for iPhone. I can make a build in Unity to be used with Xcode, but building in Xcode for iPhone gives me the following five errors. Undefined symbols for architecture armv7: "_SCNMatrix4MakeRotation",…
J. Meijer
  • 21
  • 7
0
votes
0 answers

ZEISS VR ONE SDK only one eye is getting rendered

Good morning everyone, I'm trying to run the demo scene of the Zeiss VR ONE SDK 1.3 using unity3d 5.2.2, however, only one eye is getting rendered when running on Samsung S6, the solution that has been posted in this discussion VR One bug on iPhone…
0
votes
1 answer

VROne AR camera SDK?

We're interested in building an AR experience for the AROne. I've seen that Zeiss has an iPhone app that uses a camera passthrough (called Zeiss VR One AR). Does Zeiss provide any support or SDKs for this AR functionality?
Eric Smith
  • 176
  • 1
  • 6
0
votes
0 answers

How to implement gaze and trigger with VR ONE in native iOS without Unity

Is there a native iOS code sample with SceneKit that shows gaze and trigger interaction in an VR app (with VR One). Used VR SceneKit and VR-iOS-Experiment- so app is working fine - but with no menus. But how do you implement a gaze and trigger menu…
Joe Smith
  • 1
  • 1
0
votes
1 answer

Zeiss VR one screen phone brightness dimming

I just want to know how the screen parameters (especially brightness) of the used phone are taken into account in the Zeiss VR One headset. Does the parameters of the phone are overwritten by some parameters from the headset? If anybody can answer…
Jennifer
  • 1
  • 2
0
votes
3 answers

Modifying Rotation w/ GamePad

I'd like to modify the rotation of the camera object via a gamepad. I have code that works in the editor, but doesn't work on iOS. (However, it looks like it's working but being pushed back on the 2nd frame by the VROne code). I was able to get…
0
votes
1 answer

How can I associate the First Person Controller in Unity with the VROneSDK and VROneSDKHead?

I would like to combine the First Person Controller from the Unity standard assets with the camera from the VROneSDK and VROneSDKHead, where the rotation of the character is controlled by the head tracking from the VROneSDK. How can I do this with…
tuyga
  • 43
  • 1
  • 1
  • 5
0
votes
3 answers

No head tracking in demo scene

I have downloaded the sdk and tried to load up the demo scene but there is no head tracking when I export an apk, any suggestions? on installing the apk, i get the stereo scene and the cube is rotating, but no head tracking. I can turn on and off…
euvrco
  • 11