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Is there a native iOS code sample with SceneKit that shows gaze and trigger interaction in an VR app (with VR One). Used VR SceneKit and VR-iOS-Experiment- so app is working fine - but with no menus.

But how do you implement a gaze and trigger menu (in iOS only - no Unity) as seen in some of VR apps on the app store or in VR One's sample apps.

Joe Smith
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  • We build an app from scratch with that: https://appsto.re/de/CuXA8.i the menu was not an easy task. Basically it's build from primitive geometries. The gaze is a simple sphere. The trigger is implemented with an NSTimer. Also have a look at hit testing to find the node you are looking at. – Nico S. Nov 23 '15 at 18:06
  • Thanks, that was helpful. So, menus are implemented at text on a plane, then gaze and trigger to fire an action. – Joe Smith Nov 24 '15 at 12:14

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