I am still fairly new to tkinter and I am trying to create a network simulator. I have made a simpler version of my program without all of the extra network stuff. I have been stuck on a problem for quite a while now. I can't work out how to make it so when I try and move one of the circles, it moves the text with it. I had an idea to delete the text when I click down so I can then move the object and recreate the text when I drop the object but I am not sure how to do this. Any other ideas are certainly welcome.
This is my library:
from Tkinter import *
import time
#Window class for making different windows
class Window:
#Constructor
def __init__(self, window, colour="black", width=600, height=400):
#Set variables
self.width = width
self.height = height
self.colour = colour
#This dictionary is used to keep track of an item being dragged
self._drag_data = {"x": 0, "y": 0, "item": None}
#Create canvas
self.canvas = Canvas(window, bg=self.colour, height=self.height, width=self.width)
self.canvas.pack()
#Add bindings for clicking, dragging and releasing over any object with the "circledrag" tag
self.canvas.tag_bind("circledrag", "<ButtonPress-1>", self.OnCircleButtonPress)
self.canvas.tag_bind("circledrag", "<ButtonRelease-1>", self.OnCircleButtonRelease)
self.canvas.tag_bind("circledrag", "<B1-Motion>", self.OnCircleMotion)
#This is used to draw particle objects on the canvas, notice the tag that has been added as an attribute
def _create_circle(self, xcoord, ycoord, color):
self.canvas.create_oval(xcoord-25, ycoord-25, xcoord+25, ycoord+25, outline=color, fill=color, tags = "circledrag")
#This is used to draw text on top of the object on the canvas
def _create_text(self, xcoord, ycoord, text):
self.canvas.create_text(xcoord, ycoord, text = text, tags = ("circledrag", "text"))
#This uses the find_closest method to get store the x and y positions of the nearest item into the dictionary
def OnCircleButtonPress(self, event):
#print self.canvas.find_withtag("Current")
self.canvas.delete("text")
'''Begin drag of an object'''
# record the item and its location
self._drag_data["item"] = self.canvas.find_closest(event.x, event.y)[0]
self._drag_data["x"] = event.x
self._drag_data["y"] = event.y
#This clears the dictionary once the mouse button has been released
def OnCircleButtonRelease(self, event):
'''End drag of an object'''
# reset the drag information
self._drag_data["item"] = None
self._drag_data["x"] = 0
self._drag_data["y"] = 0
#This moves the item as it is being dragged around the screen
def OnCircleMotion(self, event):
'''Handle dragging of an object'''
# compute how much this object has moved
delta_x = event.x - self._drag_data["x"]
delta_y = event.y - self._drag_data["y"]
# move the object the appropriate amount
self.canvas.move(self._drag_data["item"], delta_x, delta_y)
# record the new position
self._drag_data["x"] = event.x
self._drag_data["y"] = event.y
class DragCircle:
#Constructor
def __init__(self, window, width=100, height=100, colour="red", text = "test"):
self.window = window
self.circle = self.window._create_circle(width, height, colour)
self.circle_text = self.window._create_text(width, height, text)
and this is the main program:
from Tkinter import *
import my_module2
#Make a window from my own class
window = Tk()
window.title("Drag & Drop")
#Create an instance of the window class
main_window = my_module2.Window(window)
#Create a circle object from the DragCircle class
circle = my_module2.DragCircle(main_window)
circle2 = my_module2.DragCircle(main_window, 200, 200, "green", "hello")
#Start the animation loop
window.mainloop()
I would like to know how to move two objects at once.