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Now that youtube supports 360 degree video[1], how can I export a 360 degree frame from THREE.JS scene to be viewable as a photosphere texture or even within a youtube video?

The viewer to use the export could be like the one at http://blog.thematicmapping.org/2014/01/photo-spheres-with-threejs.html

[2] http://www.wired.com/2015/03/youtube-360-degree-video/

https://support.solidangle.com/display/mayatut/Creating+a+Basic+Spherical+Camera http://www.canadiannaturephotographer.com/sphericalpans.html https://www.flickr.com/photos/sbprzd/4008650304/

Community
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zproxy
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3 Answers3

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I put together a few different libraries to enable 360 video and photo capture from Three.js

https://github.com/imgntn/j360

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here is what I did.

I set up 6 cameras, captured each viewport and fed it into a 360 shader as texturecube.

zproxy
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  • Can you elaborate on your answer. I'm also currently trying to export a single equirectangular image from my THREE.js scene. Any help on how you ended up with the image would be appreciated. – Mathias Jun 22 '16 at 17:57
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    @Mathias greetings fellow ACC member :) You may find this demo useful: http://envokevr.github.io/three-sixty/ – Matt Jun 23 '16 at 15:16
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It seems you could render two frames from a 180FOV camera, the first aimed at (0,0,1), and the second at (0,0,-1). Next, stitch them into a single image.

Jack
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