First of all I am making a minigame with the Five Nights At Freddy's graphics and jump scares. I already know how to import and draw a picture (png and etc). The only one I don't know how to import, are gifs.
Here Is My Code:
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;
public class Minigame extends JPanel
{
/**
*
*/
private static final long serialVersionUID = 1L;
GameEvents gameEvents = new GameEvents();
Timer gameTimer = new Timer(1, gameEvents);
int i = 0;
int horizontalposition = 500;
int verticalposition = 500;
BufferedImage Picture;
BufferedImage Picture2;
BufferedImage Picture3;
BufferedImage Picture4;
BufferedImage Picture5;
BufferedImage Picture6;
//Don't forget to declare your variables!
Minigame()
{
gameTimer.start();
this.addKeyListener(gameEvents);
try
{
Picture = ImageIO.read(getClass().getResource("Child.gif"));
Picture2 = ImageIO.read(getClass().getResource("Freddycake_Gif.gif"));
Picture3 = ImageIO.read(getClass().getResource("Purple_man.png"));
Picture4 = ImageIO.read(getClass().getResource("Cake_Child_Idle.png"));
Picture5 = ImageIO.read(getClass().getResource("Cake_Child.gif"));
//The format for this is Picture = ImageIO.read(getClass().getResource("NameOfFile.typeoffile"));
}
catch (IOException e)
{
System.out.println("Pictures failed to load");
}
}
@Override
protected void paintComponent(Graphics g)
{
g.setColor(Color.black);
g.fillRect(0,0,this.getWidth(), this.getHeight());
///g.drawImage(Picture, horizontalposition, verticalposition, 100, 150, null);
g.drawImage(Picture, 200, 10, 70, 100, null);
g.drawImage(Picture, 200, 100, 70, 100, null);
g.drawImage(Picture, 200, 200, 70, 100, null);
g.drawImage(Picture, 200, 300, 70, 100, null);
g.drawImage(Picture, 200, 400, 70, 100, null);
g.drawImage(Picture, 200, 500, 70, 100, null);
g.drawImage(Picture2, horizontalposition, verticalposition, 100, 150, null);
g.drawImage(Picture3, 1100, 50, 100, 150, null);
g.drawImage(Picture4, 900, 50, 100, 150, null);
//g.drawImage(Picture5, 900, 50, 100, 150, null);
}
public class GameEvents implements ActionListener, KeyListener
{
@Override
public void actionPerformed(ActionEvent arg0)
{
repaint();
}
@Override
public void keyPressed(KeyEvent key) //stuff inside here happens when a key is pressed
{
if(key.getKeyChar()=='d')
{
horizontalposition=horizontalposition+50;
}
if(key.getKeyChar()=='s')
{
verticalposition=verticalposition+50;
}
if(key.getKeyChar()=='w')
{
verticalposition=verticalposition-50;
}
if(key.getKeyChar()=='a')
{
horizontalposition=horizontalposition-50;
}
if(horizontalposition<0)
{
horizontalposition=0;
}
System.out.println(key.getKeyChar());
System.out.println('d');
}
@Override
public void keyReleased(KeyEvent arg0) {
}
@Override
public void keyTyped(KeyEvent arg0) {
}
}
public static void main(String[] args)
{
JFrame f = new JFrame("Java Graphics Example Project");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Minigame p = new Minigame();
f.setSize(1500,700);
f.add(p);
f.setVisible(true);
p.requestFocusInWindow();
}
}
Any yes, I already know how to do g.drawImage();