My last question was probably to long so I decide to change it I looking for way to make button or listener that make this graphics shows after pressing I just starting with programming so I don't know how to do it exactly. Any help will be appreciated:)
import java.applet.Applet;
import java.awt.*;
//The applet code
public class Main extends Applet {
/**
*
*/
private static final long serialVersionUID = 1L;
/**
*
*/
public void init() {
setSize(2000,500);
}
public void paint(Graphics g) {
int A = 0;
//Hat
g.setColor(Color.blue);
int m[] = {A+170,A+120,A+220};
int hat[] = {0,35,35};
int pts = 3;
g.fillPolygon(m, hat, pts);
//head
g.setColor(Color.gray);
g.fillRoundRect(123,35,95,95,20,20);
//Eye one
g.setColor(Color.blue);
g.fillOval(130,50,25,25);
//Eye (inside) one
g.setColor(Color.black);
g.fillOval(137,57,10,10);
//Eyelid right
g.setColor(Color.cyan);
g.fillArc(130,50,26,15,-15,220);
//Eye two
g.setColor(Color.blue);
g.fillOval(185,50,25,25);
//Eye (inside)two
g.setColor(Color.black);
g.fillOval(192,57,10,10);
//Eyelid left
g.setColor(Color.cyan);
g.fillArc(184,50,26,15,-15,220);
//Nose
g.setColor(Color.green);
g.fillRoundRect(165,70,10,25,20,20);
//Mouth
g.setColor(Color.red);
g.fillArc(140,90,60,40,20,-220);
//Mouth (inside fill out)
g.setColor(Color.white);
g.fillArc(142,99,55,26,20,-220);
//Mouth (inside2 middle1)
g.setColor(Color.red);
g.drawArc(142,97,55,20,20,-220);
//Mouth (inside3 middle2)
g.setColor(Color.red);
g.drawArc(142,98,55,20,20,-220);
//Neck
g.setColor(Color.gray);
g.fillRect(155,130,30,20);
//Body
g.setColor(Color.gray);
g.fillRoundRect(100,151,145,70,20,20);
//Body 2
g.setColor(Color.gray);
g.fillRoundRect(120,185,100,100,20,20);
//Chest 1 (left)
g.setColor(Color.black);
g.fillRoundRect(107,157,60,50,20,20);
//Chest 2 (right)
g.setColor(Color.black);
g.fillRoundRect(178,157,60,50,20,20);
//Abs 1 (left)
g.setColor(Color.black);
g.fillRoundRect(140,209,30,22,20,20);
//Abs 2 (left)
g.setColor(Color.black);
g.fillRoundRect(140,233,30,22,20,20);
//Abs 3 (left)
g.setColor(Color.black);
g.fillRoundRect(140,257,30,22,20,20);
//Abs 1 (right)
g.setColor(Color.black);
g.fillRoundRect(174,209,30,22,20,20);
//Abs 2 (right)
g.setColor(Color.black);
g.fillRoundRect(174,233,30,22,20,20);
//Abs 3 (right)
g.setColor(Color.black);
g.fillRoundRect(174,257,30,22,20,20);
//Arm 1
g.setColor(Color.gray);
g.fillRoundRect(45,151,50,130,20,20);
//Hand 1
g.setColor(Color.black);
g.fillRoundRect(45,250,50,30,20,20);
//Gun top hole
g.setColor(Color.red);
g.fillOval(55,260,30,30);
//Gun 1
g.setColor(Color.blue);
g.fillRoundRect(60,270,20,60,20,20);
//Gun end
g.setColor(Color.black);
g.fillRect(60,320,20,10);
//Fire
g.setColor(Color.red);
g.fillOval(63,330,14,40);
//Arm 2
g.setColor(Color.gray);
g.fillRoundRect(250,151,50,130,20,20);
//Hand 2
g.setColor(Color.black);
g.fillRoundRect(250,250,50,30,20,20);
//Saw top hole
g.setColor(Color.red);
g.fillOval(260,260,30,30);
//Saw stick
g.setColor(Color.black);
g.fillRoundRect(270,270,10,60,20,20);
//Saw teeth 1
g.setColor(Color.gray);
g.fillRect(256,311,38,38);
//Saw teeth 2
g.setColor(Color.red);
int a[] = {A+250,A+275,A+300,A+275};
int saw[] = {330,305,330,355};
int fourPoints = 4;
g.fillPolygon(a, saw, fourPoints);
//Saw middle wheel
g.setColor(Color.black);
g.fillOval(257,312,37,37);
//Saw middle wheel end
g.setColor(Color.gray);
g.fillOval(267,322,16,16);
//Pants
g.setColor(Color.black);
g.fillRect(120,284,101,50);
//Leg 1
g.setColor(Color.gray);
g.fillRoundRect(115,335,50,150,20,20);
//Leg 2
g.setColor(Color.gray);
g.fillRoundRect(181,335,50,150,20,20);
//feet1
g.setColor(Color.black);
g.fillRoundRect(115,460,50,30,20,20);
//feet2
g.setColor(Color.black);
g.fillRoundRect(181,460,50,30,20,20);
}
}