I have a little problem with the following C# code using ASIO and the NAudio library.
I try to get sound from a guitar and directly play the sound of it in the speakers. So far it works, but the sound is very distorted. I've read here that a way to slove that is by doing:
Marshal.Copy(buf, 0, e.OutputBuffers[i], e.SamplesPerBuffer * 4);
But, if I do that, the size of the buffer is 4 times bigger, so the code won't compile.
I've tried that with asio4all and a MAUDIO card; it's the same problem on both of them.
public partial class MainWindow : Window
{
AsioOut ASIODriver;
BufferedWaveProvider buffer;
public MainWindow()
{
String[] drivernames = AsioOut.GetDriverNames();
ASIODriver = new AsioOut(drivernames[0]);
buffer = new BufferedWaveProvider(new WaveFormat ());
ASIODriver.AudioAvailable += new EventHandler<AsioAudioAvailableEventArgs>(ASIODriver_AudioAvailable);
ASIODriver.InitRecordAndPlayback(buffer,2,44100);
//ASIODriver.InputChannelOffset = 1;
ASIODriver.Play();
}
private void ASIODriver_AudioAvailable(object sender, AsioAudioAvailableEventArgs e)
{
byte[] buf = new byte[e.SamplesPerBuffer];
for (int i = 0; i < e.InputBuffers.Length; i++)
{
Marshal.Copy(e.InputBuffers[i], buf, 0, e.SamplesPerBuffer);
Marshal.Copy(buf, 0, e.OutputBuffers[i], e.SamplesPerBuffer);
}
e.WrittenToOutputBuffers = true;
}
}