It is OS dependant and already answered for several systems on stackoverflow.
#include<chrono> // for all examples :)
using GetTickCount64()
(resolution usually 10-16 millisecond)
#include <windows>
// ...
auto uptime = std::chrono::milliseconds(GetTickCount64());
... using /proc/uptime
#include <fstream>
// ...
std::chrono::milliseconds uptime(0u);
double uptime_seconds;
if (std::ifstream("/proc/uptime", std::ios::in) >> uptime_seconds)
{
uptime = std::chrono::milliseconds(
static_cast<unsigned long long>(uptime_seconds*1000.0)
);
}
... using sysinfo
(resolution 1 second)
#include <sys/sysinfo.h>
// ...
std::chrono::milliseconds uptime(0u);
struct sysinfo x;
if (sysinfo(&x) == 0)
{
uptime = std::chrono::milliseconds(
static_cast<unsigned long long>(x.uptime)*1000ULL
);
}
#include <time.h>
#include <errno.h>
#include <sys/sysctl.h>
// ...
std::chrono::milliseconds uptime(0u);
struct timeval ts;
std::size_t len = sizeof(ts);
int mib[2] = { CTL_KERN, KERN_BOOTTIME };
if (sysctl(mib, 2, &ts, &len, NULL, 0) == 0)
{
uptime = std::chrono::milliseconds(
static_cast<unsigned long long>(ts.tv_sec)*1000ULL +
static_cast<unsigned long long>(ts.tv_usec)/1000ULL
);
}
BSD-like systems (or systems supporting CLOCK_UPTIME
or CLOCK_UPTIME_PRECISE
respectively) ...
#include <time.h>
// ...
std::chrono::milliseconds uptime(0u);
struct timespec ts;
if (clock_gettime(CLOCK_UPTIME_PRECISE, &ts) == 0)
{
uptime = std::chrono::milliseconds(
static_cast<unsigned long long>(ts.tv_sec)*1000ULL +
static_cast<unsigned long long>(ts.tv_nsec)/1000000ULL
);
}