28

I managed to draw a rect :-) But I don't know how to draw a rounded rect.

Can someone help me out with the following code how to round the rect?

let canvas = UIGraphicsGetCurrentContext()
rec = CGRectMake(0, 0, 40, 40);

//var maskPath = UIBezierPath(roundedRect: rec, byRoundingCorners: .BottomLeft | .BottomRight, cornerRadii: CGSize(width: 3, height: 3))

CGContextAddRect(canvas, rec);
CGContextFillPath(canvas);
pkamb
  • 33,281
  • 23
  • 160
  • 191
mcfly soft
  • 11,289
  • 26
  • 98
  • 202
  • Refer this Link: http://stackoverflow.com/questions/25591389/uiview-with-shadow-rounded-corners-and-custom-drawrect – Nikunj May 21 '15 at 09:11
  • Thanks, but this is reffering to rounded UIView and a rect in it. I really would like to round the rect itself. – mcfly soft May 21 '15 at 09:13
  • I edit the content of my post I believe that it is what you are looking for now. – Icaro May 21 '15 at 09:38

6 Answers6

26

How to create a rounded corner rectangle using BezierPath

 var roundRect = UIBezierPath(roundedRect: <CGRect>, byRoundingCorners: <UIRectCorner>, cornerRadii: <CGSize>)

Or for an example with values:

var roundRect = UIBezierPath(roundedRect: CGRectMake(0, 0, 100, 100), byRoundingCorners:.AllCorners, cornerRadii: CGSizeMake(16.f, 16.f))

Swift 5

var roundRect = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: 100, height: 100), byRoundingCorners:.allCorners, cornerRadii: CGSize(width: 16.0, height: 16.0))
Alex Zavatone
  • 4,106
  • 36
  • 54
Icaro
  • 14,585
  • 6
  • 60
  • 75
24

//Put this code in ur drawRect

Objective - C

 - (void)drawRect:(CGRect)rect
{

CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextSaveGState(ctx);


 CGPathRef clippath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(x,y, width, height) cornerRadius:6].CGPath;
CGContextAddPath(ctx, clippath);

CGContextSetFillColorWithColor(ctx, self.color.CGColor);

CGContextClosePath(ctx);
CGContextFillPath(ctx);

[self.color set];


[_path closePath]; // Implicitly does a line between p4 and p1
[_path fill]; // If you want it filled, or...
[_path stroke]; // ...if you want to draw the outline.
CGContextRestoreGState(ctx);
}

Swift 3

func drawRect(rect : CGRect)
{
// Size of rounded rectangle
let rectWidth = rect.width
let rectHeight = rect.height

// Find center of actual frame to set rectangle in middle
let xf:CGFloat = (self.frame.width  - rectWidth)  / 2
let yf:CGFloat = (self.frame.height - rectHeight) / 2

let ctx: CGContext = UIGraphicsGetCurrentContext()!
ctx.saveGState()

let rect = CGRect(x: xf, y: yf, width: rectWidth, height: rectHeight)
let clipPath: CGPath = UIBezierPath(roundedRect: rect, cornerRadius: rectCornerRadius).cgPath

ctx.addPath(clipPath)
ctx.setFillColor(rectBgColor.cgColor)




ctx.closePath()
ctx.fillPath()
ctx.restoreGState()

}
Mukesh
  • 3,680
  • 1
  • 15
  • 32
19

@muku answer in Swift 4.x+:

override func draw(_ rect: CGRect) {
  super.draw(rect)

  let clipPath = UIBezierPath(roundedRect: rect, cornerRadius: 6.0).cgPath

  let ctx = UIGraphicsGetCurrentContext()!
  ctx.addPath(clipPath)
  ctx.setFillColor(UIColor.red.cgColor)

  ctx.closePath()
  ctx.fillPath()
}
dimpiax
  • 12,093
  • 5
  • 62
  • 45
Federico Zanetello
  • 3,321
  • 1
  • 25
  • 22
9

Swift 5, 4

iOS 11

override func draw(_ rect: CGRect) {
  super.draw(rect)

  guard let context = UIGraphicsGetCurrentContext() else { return }

  context.saveGState()
  defer { context.restoreGState() }

  let path = UIBezierPath(
    roundedRect: rect,
    byRoundingCorners: [.topLeft, .topRight],
    cornerRadii: CGSize(width: 4, height: 4)
  )

  context.addPath(path.cgPath)
  context.closePath()

  context.setStrokeColor(UIColor.red.cgColor)
  context.strokePath()
}

dimpiax
  • 12,093
  • 5
  • 62
  • 45
5

SWIFT 3.x + 4.0 I've modified the example for Swift 3 and added few lines to centralise the rectangle in the UIView

func roundRect()
{
    // Size of rounded rectangle
    let rectWidth:CGFloat = 100
    let rectHeight:CGFloat = 80

    // Find center of actual frame to set rectangle in middle
    let xf:CGFloat = (self.frame.width  - rectWidth)  / 2
    let yf:CGFloat = (self.frame.height - rectHeight) / 2

    let ctx: CGContext = UIGraphicsGetCurrentContext()!
    ctx.saveGState()

    let rect = CGRect(x: xf, y: yf, width: rectWidth, height: rectHeight)
    let clipPath: CGPath = UIBezierPath(roundedRect: rect, cornerRadius: rectCornerRadius).cgPath

    ctx.addPath(clipPath)
    ctx.setFillColor(rectBgColor.cgColor)




    ctx.closePath()
    ctx.fillPath()
    ctx.restoreGState()

}

Full code with screenshots is available on: http://lab.dejaworks.com/uiview-with-rounded-background-designable-in-storyboard/

Designable UIView with Rounded Rectangle Background

Trevor
  • 1,051
  • 12
  • 16
  • 1
    @AbdulYasin "not so surprising" pardon ? if you don't have any basic skill, you can't blame other for this. I've added a link with working code and screenshots. You can check and see what is not working for you. Regards. – Trevor Nov 01 '16 at 21:11
  • @Trevor Great work, thank you! However, I am wondering if it’s possible to extend your solution so that every corner can have a different radius? – ixany Jun 06 '17 at 10:07
3
override func draw(_ rect: CGRect) {

    let bezierPath = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: 40.0, height: 40.0), cornerRadius: 3.0)
    UIColor.yellow.setFill()
    bezierPath.fill()

}
Aaron Halvorsen
  • 2,610
  • 1
  • 23
  • 31