I have a simple to do tree application that displays a QTreeView
inside of a QMainWindow.
I want to give the user the ability to change the magnification level of the content (using a spinbox most likely), but without actually changing the underlying font size of the text.
Is there a way to do this without changing my whole app to a QGraphicsScene
? The app is just showing a good-old fashioned tree with text, no graphics or anything fancy other than wanting to change the magnification of the view; hence, I am thinking that switching to a graphics scene would be overkill.
Or, am I wrong, and switching to a graphics scene is the only simple way to do it?
Note a trimmed down version of the app is at Code Review. It contains a SSCCE, but is a bit long to post here.
In a site discussing how to put widgets on a scene, trolltech wrote (emphasis added):
I myself and several other Trolls’ve spent some time researching this topic [how to embed a widget in a QGraphicsScene]. It’s not trivial; most solutions to embedding widgets into a scene end up with several serious drawbacks. That’s also why Qt doesn’t have any off-the-shelf solution to this.
Widgets cannot be scaled or rotated, but graphics items can.
This suggests I cannot perform, in a simple way, the operations I want to on my QWidget
by itself. That is, perhaps I need to add it to a scene, which is what I was trying to avoid. If that is the answer, then I'll accept it and start a new question if I get stuck doing that.
Note I just found this question, which is pretty much a duplicate, and does not have an (accepted) answer.
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