I am fairly new to iOS Development, and I am a complete newbie with audio stuff.
I am trying to get the loudness or the power of the audio that is getting played using TAAE. I am not sure if what I am doing makes any sense.
Here is my code
static var gameStatus : GameStatus = .Starting
private init(){
audioController = AEAudioController(audioDescription: AEAudioController.nonInterleavedFloatStereoAudioDescription())
initializeAudioTrack()
}
func initializeAudioTrack() {
let file = NSBundle.mainBundle().URLForResource("01 Foreign Formula", withExtension:
"mp3")
let channel: AnyObject! = AEAudioFilePlayer.audioFilePlayerWithURL(file, audioController: audioController, error: nil)
let receiver = AEBlockAudioReceiver { (source, time, frames, audioBufferList) -> Void in
let leftSample = UnsafeMutablePointer<Float>(audioBufferList[0].mBuffers.mData)
let rightSample = UnsafeMutablePointer<Float>(audioBufferList[1].mBuffers.mData)
var accumulator = Float(0.0)
for i in 0...frames {
accumulator += leftSample[Int(i)] * leftSample[Int(i)]
}
var power = accumulator / Float(frames)
println(power)
}
println(audioController?.masterOutputVolume)
audioController?.addChannels([channel])
audioController?.addOutputReceiver(receiver)
audioController?.useMeasurementMode = true
audioController?.preferredBufferDuration = 0.005
audioController?.start(nil)
}
I looked everywhere trying to understand how to get this done but it is kind of hard for me to know what should I be looking for.
Basically all I need is to find the power of audio (intensity, bass etc) to determine and manipulate certain stuff in the game I am building.
I would really love any kind of explanation or help.
Feel free to write code in Objective-C or other