I have an iOS app where I would like to send out more than two channels of audio output. I'm using The Amazing Audio Engine.
I've done this with the Apogee Duet by simply setting the mChannelsPerFrame of the ASBD that I initialize the…
I am using the amazing audio engine 2 library for my sequencer app and I want to implement Crossfade loop audio.
Here is explanation :
When user press any key in sequencer piano it will play some audio file and and that audio file will continue to…
I use The Amazing Audio Engine to record output audio of my app, which is played by AVSpeechSyntehsizer's speakUtterance method. I used code provided here: Record all sounds generated by my app in a audio file (not from mic)
I get the output file,…
I am trying this code to achieve online streaming/buffering with the help of amazing audio engine, but it throws me following error:
AEAudioFilePlayer.m:148: AudioFileOpenURL: 'wht?' (2003334207)
Here is the code:
- (void)viewDidLoad {
…
I'm trying to use The Amazing Audio Engine to record some audio using Swift on OS X. To do this, I need to implement a callback function that will receive the audio and do something with it. The documentation has some examples on how to do this with…
I'm implementing a low-latency drum set with TheAmazingAudioEngine framework. I have a scene with a single button and a viewController with the methods below. This code works very well if I touch the button slowly. But if I touch it many times in a…
I need to playback a single audio file with TheAmazingAudioEngine framework and Swift.
I'm completely newbie with this framework and tried the code below, but the audio didn't play. What is wrong? How could I play the audio file?
do {
var…
I am building some kind of an audio fader effect.
I am using vDSP_vdbcon to turn a buffer of volumes into decibels, applying some modifications in db-space and would like to convert the decibel buffer into volume using the accelerate…
I am fairly new to iOS Development, and I am a complete newbie with audio stuff.
I am trying to get the loudness or the power of the audio that is getting played using TAAE. I am not sure if what I am doing makes any sense.
Here is my code
static…
This post is also posted on The Amazing Audio Engine forum.
Hi everyone, I am new to The Amazing Audio Engine and iOS dev, and have been trying to figure out how to get the BPM of a track.
So far I have found two articles on offline rendering on the…
I'm using two third party tools in my project. One is "The Amazing Audio Engine". I use this for audio filters. The other is GPUImage, or more specifically, GPUImageMovieWriter. When I record videos, I merge an audio recording with the video. This…
I am trying to implement a circular buffer in my class.
If I initiate it in the init method, it works, but I wanna declare the buffer variable under private, so I can access it from anywhere inside the class:
#import…
I have integrated TheAmazingAudioEngine. The App is running successfully on the simulator and on the device. However, when I try to Archive it, getting following compilation error.
'TheAmazingAudioEngine/AEBufferStack.h' file not found
This file is…
I'm making a Swift iOS app that play an audio file and I'm using The Amazing Audio Engine 2 library for that.
I decided to use the Singleton pattern to manage this task. In his Swift sample project, Michael Tyson, the creator of the lib, did his…
I have a problem using The Amazing Audio Engine library I think.
In fact, when I'm trying to play a back track and record with the microphone at the same time, at the end of the record, when I'm entering in this method:
func…