40
widget.bind('<Button-1>',callback)   # binding 

def callback(self,event)
    #do something

I need to pass an argument to callback() . The argument is a dictionary object.

nbro
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sag
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7 Answers7

67

You can use lambda to define an anonymous function, such as:

data={"one": 1, "two": 2}

widget.bind("<ButtonPress-1>", lambda event, arg=data: self.on_mouse_down(event, arg))

Note that the arg passed in becomes just a normal argument that you use just like all other arguments:

def on_mouse_down(self, event, arg):
    print(arg)
nbro
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Bryan Oakley
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13

What about

import functools
def callback(self, event, param):
    pass
arg = 123
widget.bind("", functools.partial(callback, param=arg))
Philipp
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4

I think that in most cases you don't need any argument to a callback because the callback can be an instance method which can access the instance members:

from Tkinter import *

class MyObj:
    def __init__(self, arg):
        self.arg = arg

    def callback(self, event):
        print self.arg

obj = MyObj('I am Obj')
root = Tk()
btn=Button(root, text="Click")
btn.bind('<Button-1>', obj.callback)
btn.pack()
root.mainloop()

But I think the functools solution proposed by Philipp is also very nice

luc
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  • That only works if the objects you're trying to access are in the global scope (or more specifically, in the same scope as the callback function) – Iuri Guilherme Jan 30 '23 at 21:07
2

How to pass an argument to event handler in tkinter?

Here is the simplest and easiest-to-read solution of them all I think:

widget.bind('<Button-1>', callback2)

# change "None" to whatever you want the default value to be
def callback(self, event, custom_arg=None): 
    # do something
    
def callback2(self, event):
    # set custom_arg to whatever you want it to be when Button-1 is pressed
    callback(event, custom_arg=something_you_set) 
Gabriel Staples
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    Probably because, you did in two steps what you could have done in one. Just my opinion. – Ishrak Apr 10 '17 at 15:21
  • Regardless of whether the deletion of your comment was an unlucky incident or not, it added nothing to topic being discussed and @Ishrak's comment is likely true. Simply being the "simplest and easiest-to-read" do not a good answer make. For example, consider that adding two to a variable could be accomplished by doing `v = v + 1` twice in a row or more succinct and efficiently in single statement via `v += 2` — which is "better"? – martineau Aug 12 '21 at 00:27
2

Here is an entry on this from the New Mexico Tech Tkinter 8.5 Reference (https://anzeljg.github.io/rin2/book2/2405/docs/tkinter/extra-args.html) ‌‌‌‌‍‬‍‌‌‌‌‍‬‬‍‌‌‌‌‍‬‌‬‌‌‌‌‍‬‌‬‌‌‌‌‍‬‍‍‌‌‌‌‍‌‬‌‌‌‌‍‬‬‍‌‌‌‌‍‌‌‌‌‌‍‬‬‌‌‌‌‌‍‬‍‌‌‌‌‍‬‬‍‌‌‌‌‍‬‌‬‌‌‌‌‍‬‌‬‌‌‌‌‍‬‍‍‌‌‌‌‍‌‬‌‌‌‌‍‬‬‍‌‌‌‌‍‌‌‌‌‌‍‬‬‌

‌‌‌‌‍‬‍‌‌‌‌‍‬‬‍‌‌‌‌‍‬‌‬‌‌‌‌‍‬‌‬‌‌‌‌‍‬‍‍‌‌‌‌‍‌‬‌‌‌‌‍‬‬‍‌‌‌‌‍‌‌‌‌‌‍‬‬‌

This way allows you to add as many arguments as you need:

‌‌‌‌‍‬‍‌‌‌‌‍‬‬‍‌‌‌‌‍‬‌‬‌‌‌‌‍‬‌‬‌‌‌‌‍‬‍‍‌‌‌‌‍‌‬‌‌‌‌‍‬‬‍‌‌‌‌‍‌‌‌‌‌‍‬‬‌

54.7. The extra arguments trick

Sometimes you would like to pass other arguments to a handler besides the event.

Here is an example. Suppose your application has an array of ten checkbuttons whose >widgets are stored in a list self.cbList, indexed by the checkbutton number in >range(10).

Suppose further that you want to write one handler named .__cbHandler for >events in all ten of these checkbuttons. The handler can get the actual Checkbutton >widget that triggered it by referring to the .widget attribute of the Event object that >gets passed in, but how does it find out that checkbutton's index in self.cbList?

It would be nice to write our handler with an extra argument for the checkbutton number, >something like this:

def __cbHandler(self, event, cbNumber):

But event handlers are passed only one argument, the event. So we can't use the function >above because of a mismatch in the number of arguments.

Fortunately, Python's ability to provide default values for function arguments gives us >a way out. Have a look at this code:

def __createWidgets(self):
    …
    self.cbList = []    # Create the checkbutton list
    for i in range(10):
        cb = tk.Checkbutton(self, …)
        self.cbList.append(cb)
        cb.grid( row=1, column=i)
        def handler(event, self=self, i=i):   1
            return self.__cbHandler(event, i)
        cb.bind('<Button-1>', handler)
    …
def __cbHandler(self, event, cbNumber):
    …

These lines define a new function handler that expects three arguments. The first >argument is the Event object passed to all event handlers, and the second and third >arguments will be set to their default values—the extra arguments we need to pass it.

This technique can be extended to supply any number of additional arguments to >handlers.

face.
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1

Pass the callback function to the instance and call it from the instance method.

from tkinter import *

class MyClass:

    def __init__(self, my_callback, message):
        self.my_callback = my_callback
        self.message = message

    def callback(self, event):
        self.my_callback(self)

def my_callback(o):
    print(o.message)


obj = MyClass(my_callback, "I am instance of MyClass")

root = Tk()

btn=Button(root, text="Click")
btn.bind('<Button-1>', obj.callback)
btn.pack()
nbro
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0

You can also supply arguments to a callback function of a widget, given only that this widget is defined as a part of a class definition ,, i.e. consider this tiny python 2.7 program (without the parts responsible of program's execution):

import Tkinter as tk #To be able to get "tk.Button" safely
from Tkinter import *

class EXAMPLE(Frame):
    def __init__(self,master=None):
        Frame.__init__(self,master)

        #make the widgets appear to a grid of size = 2 X 2
        for row in range(2):
            self.grid_rowconfigure(row,minsize=20)
        for col in range(2):
            self.grid_columnconfigure(col,minsize=20)

        #Call our METHOD OF INTEREST
        self.AnyMethod()

    #This is our method of interest
    def AnyMethod(self):
        #arguments to be supplied
        self.arg1 = 'I am 1st argument'
        self.arg2 = 'I am 2nd argument'
        self.arg3 = 'I am 3rd argument'

        #Draw the widget, & supply its callback method
        self.widgetname=tk.Button(self.master,text="My Button",command=self.method_callback)
        self.widgetname.grid(row=0,column=0)

    #create a so-called 'shell method' to swallow the REAL callback function
    def method_callback(self):
        func_callback(self.arg1,self.arg2,self.arg3)

#Define the REAL callback function in the Module's scope
def func_callback(arg1,arg2,arg3):
    print arg1
    print arg2
    print arg3

NOTE THAT the supplied arguments must be proceeded with self.