I'm attempting to draw a 100x100 grid in DirectX11 using C++, but the following issue happens:
The image above shows a grid I am drawing in wireframe, using a rasterizer with its fillmode set to 'D3D11_FILL_WIREFRAME' and a 'D3D11_PRIMITIVE_TOPOLOGY_LINELIST' topology. The lines of the wireframe appear staggered rather than straight, with some parts of the wireframe missing.
As I'm not sure what this issue is referred to as, I'm not entirely sure what I should be looking for and as such, any help is appreciated.