I have trying to render an image on SCNCylinder object using following code:
let coinGeometry = SCNCylinder(radius: 50, height: 55)
coinNode = SCNNode(geometry: coinGeometry)
coinNode.position = SCNVector3Make(0.0, 25.0, 25.0)
coinScene.rootNode.addChildNode(coinNode)
//Add image on cylinder shape
let frontFacingImageMaterial = SCNMaterial()
frontFacingImageMaterial.diffuse.contents = UIImage(named: "map")
frontFacingImageMaterial.specular.contents = UIColor.blueColor()
frontFacingImageMaterial.shininess = 5.0
coinGeometry.firstMaterial = frontFacingImageMaterial
On cylinder, this image is being shown as reversed (flipped). How can I fix it?
Thanks