I have a scene with a left and right SCNView
that, when shown in Google Cardboard, gives a nice stereoscopic view. I'd like to add barrel distortion to my two views to correct for the different lenses in Cardboard.
Does anyone have some good suggestions on how I can do this using SCNView / Metal / SceneKit? I'd prefer not to drop down into OpenGL and mess with the renderer.
My thought is applying a transform to the SCNView
might work well.
Thanks in Advance,
J.