I want to render 3d objects going around earth. 3D objects would be satellites or space-crafts. I would like also to render vectors from 3D objects for velocity, acceleration etc. I am familiar with C++ and Java. What would I need to know to achieve this? Thanks
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you need basic math stuff for this like:
- vector math
- Understanding 4x4 homogenous transform matrices
Then also some basic gfx knowledge
- simple graphics pipeline
- lighting,shading,normal shading & bump mapping...
- gfx api (OpenGL,DirectX,GDI,...)
- 3D mesh loading and rendering
And finally physics

Spektre
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