In this program I want to draw polygons.
Firstly I made sth like that:
GLuint VertexArrayID;
example of drawing polygon:
if (figure == RECTANGLE)
{
data[0][0] = px1; data[0][1] = py1;
data[1][0] = px2; data[1][1] = py1;
data[2][0] = px2; data[2][1] = py2;
data[3][0] = px1; data[3][1] = py2;
vertex_count = 4;
}
vbo_create(vertex_count);
And here is vbo crreating function
void vbo_create(int vertex_count)
{
if (vertex_count > 0)
{
glGenBuffers(3, VertexArrayID);
glBindBuffer(GL_ARRAY_BUFFER, VertexArrayID[0]);
glBufferData(GL_ARRAY_BUFFER, 2 * sizeof(float), data, GL_STATIC_DRAW);
//GLfloat* data = (GLfloat*)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
glVertexPointer(2, GL_FLOAT, 0, NULL);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(GL_TRIANGLE_FAN, 0, vertex_count);
glDisableClientState(GL_VERTEX_ARRAY);
}
}
The point is that I want to save all created objects in one buffer, but I have no idea how to do it. I tried to make an array of VertexArrayID, but it doesn't worked correctly. Any suggestions?