First hey and thanks to everyone who views my question,
Im building a 3D-Physics engine for witch i need a broad phase collision detection system. The world i need this for is very specific and i compared some approaches and i'm still unsure what's the best.
Now i want to ask you for some input on this topic.
Properties of the world: - Verry large (Positions in double Vectors) - Few Objects (max 100) - Objects have complex colliders (assembly of primitives - average 10 to 50) - Objects are often clustered in groups (average 2 - 10) - Objects move constantly - Few static objects
I have 2 options in focus (but open minded for other): - Sphere or axis aligned box tree - Spartial partitioning
The sphere tree with binary structure (max 2 objects per node) might be the best..
What do you thing is the fastest? Is there any way of telling without trying every single possibility?
I hope you have some suggestions.
MrSunshine