If you have a view controller (presenting) than it's as simple as following function are provided:
open func presentAsSheet(_ viewController: NSViewController)
open func presentAsSheet(_ viewController: NSViewController)
open func present(_ viewController: NSViewController, asPopoverRelativeTo positioningRect: NSRect, of positioningView: NSView, preferredEdge: NSRectEdge, behavior: NSPopover.Behavior)
If you need to present a view controller in a new window (NOT MODAL) you need to create own NSWindow
, NSWindowController
let gridView = NSGridView(views: [
[NSTextField(labelWithString: "label1"),NSTextField(labelWithString: "label2")],
[NSTextField(labelWithString: "label3"),NSTextField(labelWithString: "label4")]
])
let viewController = NSViewController()
viewController.view = gridView
let window = NSWindow(contentViewController: viewController)
window.center()
let windowController = NSWindowController(window: window)
windowController.showWindow(nil)
EXPLANATION:
Storyboards are using seques to perform some magic. The show seque is simply calling action "perform:"
on object NSStoryboardShowSegueTemplate
([NSApp sendAction:to:from]
). This seque will create NSWindowController
and NSWindow
(private method windowWithContentViewController:
) for you and on top it will layoutSubviews/resize and center the window. Magic bonus is self retaining the window so you don't care about memory management.
Example of programatic calling (using Storyboards to instantiate windowController with viewController)
import Cocoa
import Contacts
class ShorteningHistoryWindowController : NSWindowController, Storyboarded {
static var defaultStoryboardName = "ShorteningHistory"
}
struct ShorteningHistory {
static let shared = ShorteningHistory()
private var windowController : NSWindowController
private init() {
windowController = ShorteningHistoryWindowController.instantiate()
}
public func showHistory() {
windowController.showWindow(self)
}
}
extension Storyboarded where Self: NSWindowController {
static var defaultStoryboardName: NSStoryboard.Name { return String(describing: self) }
static var defaultIdentifer: NSStoryboard.SceneIdentifier {
let fullName = NSStringFromClass(self)
let className = fullName.components(separatedBy: ".")[1]
return className
}
static func instantiate() -> Self {
let storyboard = NSStoryboard(name: defaultStoryboardName, bundle: Bundle.main)
guard let vc = storyboard.instantiateController(withIdentifier: defaultIdentifer) as? Self else {
fatalError("Could not instantiate initial storyboard with name: \(defaultIdentifer)")
}
return vc
}
}
PS: Don't forget to set Storyboard Identifiers in Storyboard