I'm trying to create a method in C# whereby I can repeatedly perform an action (in my particular application it's sending a UDP packet) at a targeted rate. I know that timer inaccuracy in C# will prevent the output from being precisely at the target rate, but best effort is good enough. However, at higher rates, the timing seems to be completely off.
while (!token.IsCancellationRequested)
{
stopwatch.Restart();
Thread.Sleep(5); // Simulate process
int processTime = (int)stopwatch.ElapsedMilliseconds;
int waitTime = taskInterval - processTime;
Task.Delay(Math.Max(0, waitTime)).Wait();
}
See here for the full example console app.
When run, the FPS output of this test app shows around 44-46 Hz for a target of 60 Hz. However at lower rates (say 20 Hz), the output rate is much closer to the target. I can't understand why this would be the case. What is the problem with my code?