I am trying to have each brick in my game have a random color, however when I try to do this the whole set of bricks become the same color. How do I make each individual brick a random color? Any help is appreciated.
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class Game extends JoeApplet implements KeyListener
{
String status;
int ballx = 294; // ball spawn x coordinate
int bally = 640; // ball spawn y coordinate
int batx = 294;
int baty = 654;
int brickx = 32;
int bricky = 50;
double movex = -16; // x speed of ball
double movey = -16; //y speed of ball
int count = 0;
int currentLevel=0;
int score=0; //starts score at 0
int lives=3; //lives start at 3
static boolean right = false;
static boolean left = false;
boolean ballFallDown = false;
boolean bricksOver = false;
Rectangle Ball = new Rectangle(ballx, bally, 14, 14); //creates ball
Rectangle Bat = new Rectangle(batx, baty, 100, 12); //creates bat(paddle)
Rectangle[] Brick = new Rectangle[49]; //creates desired number of bricks
public void paint(Graphics art)
{
switch(currentLevel)
{
case 0:
menuScreen(art);
break;
case 1:
game(art);
break;
}
}
public void menuScreen(Graphics art)
{
setSize(700, 700);
art.setColor(Color.BLACK);
art.fillRect(0, 0, 698, 698);
Color ballcolor=new Color(0,0,66);
art.setColor(ballcolor);
art.fillOval(Ball.x, Ball.y, Ball.width, Ball.height);
Color batcolor=new Color(0,0,66);
art.setColor(batcolor);
art.fill3DRect(Bat.x, Bat.y, Bat.width, Bat.height, true);
art.setColor(Color.green);
art.drawRect(0, 0, 698, 698);
art.setColor(Color.yellow);
Font menu = new Font("Arial", Font.BOLD, 20);
art.setFont(menu);
art.drawString("Brick Breaker", 100,400);
art.drawString("Press P to Play", 100,425);
art.drawString("Press Q to Quit game", 100,450);
for (int i = 0; i < Brick.length; i++)
{
if (Brick[i] != null)
{
Color mycolor=new Color(100,0,0);
art.setColor(mycolor);
art.fill3DRect(Brick[i].x, Brick[i].y, Brick[i].width,
Brick[i].height, true);
}
}
art.setColor(Color.YELLOW);
if (ballFallDown || bricksOver)
{
Font f = new Font("Arial", Font.BOLD, 20);
art.setFont(f);
art.drawString(status, 294, 349);
ballFallDown = false;
bricksOver = false;
}
}
public void game(Graphics art)
{
setSize(700, 700);
art.setColor(Color.BLACK);
art.fillRect(0, 0, 698, 698);
Color ballcolor=new Color(0,0,225);
art.setColor(ballcolor);
art.fillOval(Ball.x, Ball.y, Ball.width, Ball.height);
Color batcolor=new Color(0,0,139);
art.setColor(batcolor);
art.fill3DRect(Bat.x, Bat.y, Bat.width, Bat.height, true);
art.setColor(Color.green);
art.drawRect(0, 0, 698, 698);
for (int i = 0; i < Brick.length; i++)
{
if (Brick[i] != null)
{
Color mycolor=new Color(200,0,0);
art.setColor(mycolor);
art.fill3DRect(Brick[i].x, Brick[i].y, Brick[i].width,
Brick[i].height, true);
}
}
if (ballFallDown || bricksOver)
{
Font f = new Font("Arial", Font.BOLD, 20);
art.setFont(f);
art.drawString(status, 100,425);
ballFallDown = false;
bricksOver = false;
}
for (int i = 0; i < Brick.length; i++)
{
if (Brick[i] != null)
{
if (Brick[i].intersects(Ball))
{
score=score+10;
Brick[i] = null;
movey = -movey;
count++;
}
}
}
if (count == Brick.length)
{
bricksOver = true;
movex=0;
movey=0;
art.setColor(Color.green);
status = "YOU BEAT THE LEVEL!!";
art.drawString("Press E to Exit", 100,450);
art.drawString("Press N for Next Level", 100,475);
repaint();
}
repaint();
Font f = new Font("Arial", Font.BOLD, 20);
art.setFont(f);
art.setColor(Color.white);
art.drawString("Score:"+score, 600, 684);
Ball.x += movex;
Ball.y += movey;
if (left == true)
{
Bat.x -= 18;
right = false;
}
if (right == true)
{
Bat.x += 18;
left = false;
}
if (Bat.x <= 4)
{
Bat.x = 4;
}
else if (Bat.x >= 586)
{
Bat.x = 596;
}
if (Ball.intersects(Bat))
{
movey = -movey-.1;
}
if (Ball.x <= 0 || Ball.x + Ball.height >= 698)
{
movex = -movex;
}
if (Ball.y <= 0)
{
movey = -movey;
}
Font f1 = new Font("Arial", Font.BOLD, 20);
art.setFont(f1);
art.setColor(Color.white);
art.drawString("Lives:"+ lives, 5, 684);
if (Ball.y >= 698 && (bricksOver==false) && lives>0)
{
ballFallDown = true;
art.setColor(Color.red);
status = "";
art.drawString("", 100,450);
lives=lives-1;
ballx = 294;
bally = 640;
Ball = new Rectangle(ballx, bally, 14, 14);
movex = -16;
movey = -16;
repaint();
}
if(lives==0 && Ball.y >= 698)
{
art.setColor(Color.red);
art.drawString("You lost!!", 100,425);
art.drawString("Press E to Exit", 100,450);
}
}
public void init()
{
addKeyListener(this);
for (int i = 0; i < Brick.length; i++) //creates bricks
{
Brick[i] = new Rectangle(brickx, bricky, 40, 20);
if (i == 12) //1st row of bricks
{
brickx = 32;
bricky = 84;
}
if (i == 23) //2nd row of bricks
{
brickx = 82;
bricky = 118;
}
if (i == 32) //3rd row of bricks
{
brickx = 132;
bricky = 152;
}
if (i == 39) //4th row of bricks
{
brickx = 182;
bricky = 186;
}
if (i == 44) //5th row of bricks
{
brickx = 232;
bricky = 220;
}
if (i == 47) //6th row of bricks
{
brickx = 282;
bricky = 254;
}
if (i == 48) //7th row of bricks
{
brickx = 144;
bricky = 132;
}
brickx += 50; //spacing between each brick
}
}
public void restart()
{
ballx = 294;
bally = 640;
batx = 294;
baty = 654;
brickx = 32;
bricky = 50;
Ball = new Rectangle(ballx, bally, 14, 14);
Bat = new Rectangle(batx, baty, 100, 12);
movex = -16;
movey = -16;
ballFallDown = false;
bricksOver = false;
count = 0;
status = null;
for (int i = 0; i < Brick.length; i++) //recreates bricks
{
Brick[i] = new Rectangle(brickx, bricky, 40, 20);
if (i == 12)
{
brickx = 32;
bricky = 84;
}
if (i == 23)
{
brickx = 82;
bricky = 118;
}
if (i == 32)
{
brickx = 132;
bricky = 152;
}
if (i == 39)
{
brickx = 182;
bricky = 186;
}
if (i == 44)
{
brickx = 232;
bricky = 220;
}
if (i == 47)
{
brickx = 282;
bricky = 254;
}
if (i == 48)
{
brickx = 144;
bricky = 132;
}
brickx += 50;
}
repaint();
}
@Override
public void keyPressed(KeyEvent e) //allows each key to do desired action
{
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_LEFT)
{
left = true;
}
if (keyCode == KeyEvent.VK_RIGHT)
{
right = true;
}
if (keyCode == e.VK_P && currentLevel == 0)
{
currentLevel = 1;
}
else if (keyCode == e.VK_E && currentLevel == 1)
{
currentLevel = 0;
score=0;
lives=3;
restart();
}
else if(keyCode == e.VK_Q)
{
System.exit(0);
}
}
@Override
public void keyReleased(KeyEvent e)
{
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_LEFT)
{
left = false;
}
if (keyCode == KeyEvent.VK_RIGHT)
{
right = false;
}
}
@Override
public void keyTyped(KeyEvent e)
{
}
public static void main(String[] args)
{
Game prog = new Game();
prog.init();
}
}