I'm working in WPF application with MVVM. Loading and Editing a image in imageSlider gives me error and exceptions.
Loading Image: Insufficient memory to handle
Editing Image: Sharing violation
ViewModel:
public class ImageList : INotifyPropertyChanged
{
#region Fields
private ObservableCollection<ImageItem> images = new ObservableCollection<ImageItem>();
private int selectedIndex;
private ImageItem currentImage;
#endregion Fields
#region Properties
public ObservableCollection<ImageItem> Images
{
get { return images; }
set { images = value; }
}
public int SelectedIndex
{
get { return selectedIndex; }
set
{
if(value < Images.Count && value > -1)
{
selectedIndex = value; OnPropertyChanged();
CurrentImage = Images[selectedIndex];
}
}
}
public ImageItem CurrentImage
{
get { return currentImage; }
set { currentImage = value; OnPropertyChanged(); }
}
#endregion Properties
#region Public Methods
public void Next()
{
SelectedIndex ++;
}
public void Back()
{
SelectedIndex--;
}
#endregion Public Methods
#region Methods
public void AddNewImage()
{
OpenFileDialog dlg = new OpenFileDialog();
dlg.Filter = "Image files (*.jpg, *.jpeg, *.jpe, *.gif, *.png, *.bmp, *.tif) | *.jpg; *.jpeg; *.jpe; *.gif; *.png, *.bmp, *.tif";
dlg.ShowDialog();
if(dlg.FileName != "")
{
Images.Add(new ImageItem() { URI = new Uri(dlg.FileName) });
SelectedIndex = Images.Count - 1;
}
}
#endregion Methods
#region Constructors
public ImageList()
{
_canExecute = true;
}
#endregion Constructors
#region Commands
private ICommand _clickCommand;
public ICommand ClickCommand
{
get
{
return _clickCommand ?? (_clickCommand = new CommandHandler(() => AddNewImage(), _canExecute));
}
}
private bool _canExecute;
private ICommand nextCommand;
public ICommand NextCommand
{
get
{
if (nextCommand == null)
{
nextCommand = new CommandHandler(()=> OnNextCommand(), true);
}
return nextCommand;
}
set { nextCommand = value; }
}
private void OnNextCommand()
{
Next();
}
private ICommand backCommand;
public ICommand BackCommand
{
get
{
if(backCommand == null)
{
backCommand = new CommandHandler(() => OnBackCommand(), true);
}
return backCommand;
}
set { backCommand = value; }
}
private void OnBackCommand()
{
Back();
}
private ICommand _clickCommand;
public ICommand ClickCommand
{
get
{
return _clickCommand ?? (_clickCommand = new CommandHandler(() => AddNewImage(), _canExecute));
}
}
private ICommand _EditImageCommand;
public ICommand EditImageCommand
{
get
{
return _EditImageCommand ?? (_EditImageCommand = new CommandHandler(obj => EditImage(obj), _canExecute));
}
}
#endregion Commands
public void EditImage(object obj)
{
string ss = ((ImageItem)obj).URI.AbsolutePath;
Process proc = Process.Start(ss);
if (proc != null)
{
proc.EnableRaisingEvents = true;
ProcessStartInfo startInfo = new ProcessStartInfo();
//startInfo.Verb = "edit";
startInfo.FileName = ("mspaint.exe");
proc.StartInfo = startInfo;
}
}
#region INotifyPropertyChanged
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
#endregion INotifyPropertyChanged
}`
Model:
public class ImageItem
{
public Uri URI { get; set; }
private BitmapSource _Source;
public BitmapSource Source
{
get
{
try
{
if (_Source == null) _Source = new BitmapImage(URI);//lazy loading
}
catch (Exception)
{
_Source = null;
}
return _Source;
}
}
public void Save(string filename)
{
var img = BitmapFrame.Create(Source);
var encoder = new JpegBitmapEncoder();
encoder.Frames.Add(img);
using (var saveStream = System.IO.File.OpenWrite(filename))
encoder.Save(saveStream);
}
}
XAML
<DockPanel>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"></RowDefinition>
<RowDefinition Height="30"></RowDefinition>
<RowDefinition Height="200"></RowDefinition>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="30"></ColumnDefinition>
<ColumnDefinition Width="*"></ColumnDefinition>
<ColumnDefinition Width="30"></ColumnDefinition>
</Grid.ColumnDefinitions>
<Button Content="<" Command="{Binding BackCommand}" Width="25" Grid.Row="0" Grid.Column="0"/>
<Button DockPanel.Dock="Right" Content=">" Command="{Binding NextCommand}" Width="25" Grid.Row="0" Grid.Column="2"/>
<Image Source="{Binding CurrentImage.Source, Mode=OneWay}" Grid.Row="0" Grid.Column="1">
<Image.ContextMenu>
<ContextMenu>
<MenuItem Header="Edit Image" Command="{Binding EditImageCommand, Source={StaticResource SliderViewModel}}" CommandParameter="{Binding CurrentImage}"></MenuItem>
</ContextMenu>
</Image.ContextMenu>
</Image>
<Button Content="Add" Command="{Binding ClickCommand}" Height="30" Width="50" Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="4"></Button>
<!--<Image Source="{Binding CurrentImage.Source, Mode=OneWay}" Grid.Row="2" Grid.Column="1"/>-->
</Grid>
</DockPanel>
The code above works fine with the imageSlider(Next and Back). But during edit it opens in mspaint
and when i save it throws me Sharing violation error
. Tired few solutions posted in SO here and here . When trying these i can able to edit the image and save without any error. But when using the Slider control (Next and Back) and when it loads heavier images, frequently it throws me Insufficient memory to handle
exception.
So now i need to eliminate both these issues. Kindly help.