Using python and tkinter, is there a way I can run a part of the program, then stop it until the user clicks a specific button and then continue running?
I mean:
function - stop - click button - continue running.
Necessary code for this:
def yellowClick():
yellow.configure(activebackground="yellow3")
yellow.after(500, lambda: yellow.configure(activebackground="yellow"))
yellow = Tkinter.Button(base, bd="0", highlightthickness="0",
width="7", height="5", activebackground="yellow",
bg="yellow3", command = yellowClick)
yellow.place(x = 30, y = 50)
def blueClick():
blue.configure(activebackground="medium blue")
blue.after(500, lambda: blue.configure(activebackground="blue"))
blue = Tkinter.Button(base, bd="0", highlightthickness="0",
width="7", height="5", activebackground="blue",
bg="medium blue", command = blueClick)
blue.place(x = 125, y = 50)
def redClick():
red.configure(activebackground="red3")
red.after(500, lambda: red.configure(activebackground="red"))
red = Tkinter.Button(base, bd="0", highlightthickness="0",
width="7", height="5", activebackground="red",
bg = "red3", command = redClick)
red.place(x = 30, y = 145)
def greenClick():
green.configure(activebackground="dark green")
green.after(500, lambda: green.configure(activebackground="green4"))
green = Tkinter.Button(base, bd="0", highlightthickness="0",
width="7", height="5", activebackground="green4",
bg="dark green", command = greenClick)
green.place(x = 125, y = 145)
def showSequence():
r = random.randint(1, 4)
if r == 1:
yellow.configure(bg="yellow")
yellow.after(1000, lambda: yellow.configure(bg="yellow3"))
elif r == 2:
blue.configure(bg="blue")
blue.after(1000, lambda: blue.configure(bg="medium blue"))
elif r == 3:
red.configure(bg="red")
red.after(1000, lambda: red.configure(bg="red3"))
elif r == 4:
green.configure(bg="green4")
green.after(1000, lambda: green.configure(bg="dark green"))
This is for a simon game, I need to run this function once, then make it stop until the player clicks a button and then return to this function.This is for the first turn. I need to connect the showsequence function in a way that it stops until a button is clicked but I don't know how.
Stoping the program by time will not work in this, I mean wait for a specific action to happen.