I'm making app with android + ogre3d. I'm using FSAA property, but there is an ogre bug: when use externalWindowHandle and fsaa together, fsaa doesn't work. I'm using Surfaceview as a window for rendering.
Now i've found android developer option "Force 4x MSAA", and when i've turned on this option, my app started to work great, as I want! This option make all OpenGL es 2.0 apps working with MSAA. But it's not a good way asking users to turn on this option on their phones.
So, is there any way to make my app always use 4x MSAA?