Questions tagged [ogre]

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics.

Ogre3D / OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible, multi-platform, open-source 3D rendering engine (as opposed to a game engine) written in C++. It is designed to make it easier and intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts the details of using the underlying graphic libraries Direct3D and OpenGL and provides an interface based on world objects and other high level classes.

OGRE is distributed under the MIT license. OGRE SDKs are currently available for Windows, Mac OS X / iOS, Linux, Android and Windows Phone.

Additionally, OGRE has a very active community, and was SourceForge's project of the month in March 2005 and project of the week in April 2013. It has been used in several commercial games such as Ankh, Venetica, Torchlight I + II, Garshasp, Salvation Prophecy as well as in various training and simulation applications.

Official website: www.ogre3d.org

Official forum: www.ogre3d.org/forums

Wikipedia entry: en.wikipedia.org/wiki/OGRE

Browse the source: bitbucket.org/sinbad/ogre/src

Collage showcasing screenshots from various (mostly commercial) OGRE projects: Image

349 questions
32
votes
4 answers

Invalid syntax with setx

I used the setx command to set OGRE_HOME: setx OGRE_HOME D:\Program Files\OgreSDK Now I need to change to value of OGRE_HOME. How can I search all the values I have set? If I run the command again, it shows that: ERROR: Invalid syntax. Default…
Aaron Lee
  • 751
  • 2
  • 8
  • 18
31
votes
6 answers

Suggestion to which C++ 3D engine is better between Ogre, Irrlicht and OpenSceneGraph

I'm quite familiar with 3d graphics (I developed a little and simple 3d game engine for an academic project). But now I have to develop an audio/video tool in C++ that requires also some 3d features inside it, so I can't rely on my little program…
Heisenbug
  • 38,762
  • 28
  • 132
  • 190
16
votes
2 answers

error adding symbols: DSO missing from command line

Trying to use Ogre in the Qt project. Ogre is build succesfully. Running the project it gives me three errors: /usr/lib/x86_64-linux-gnu/libboost_system.so.1.54.0:-1: error: error adding symbols: DSO missing from command line -1: error: main.o:…
user3877872
  • 809
  • 2
  • 9
  • 16
7
votes
1 answer

Blender 2.6.1 export to ogre

I'm using Blender v.2.6.1: is there a way to export my project (.blend) to .mesh and .skeleton? I've tried to download BlenderExport and copy the script and all subdirectories either into ".blender/scripts", but when I open my .blend, in…
Luca Davanzo
  • 21,000
  • 15
  • 120
  • 146
7
votes
2 answers

How to build zlib for arm64

I use an open-source rendering library (Ogre3D) which has a dependency on zlib. In XCode5, I noticed that when building for iOS, zlib will not build if 64-bit (arm64) architecture is indicated by ARCHS setting. I get errors about "implicit function…
Mr. Boy
  • 60,845
  • 93
  • 320
  • 589
7
votes
4 answers

Error with Ogre and CMake

I installed Ogre3D 1.8.1 (the source package) on Ubuntu 12.04 and everything went fine (I managed to run some samples on the Ogre interface). However, I hit a problem while I was compiling an external project (that one) that needed the OpenCV, ArUco…
7
votes
1 answer

How to build (OpenGL Engine Ogre) SDK on Mac ?

I'm getting familiar with Ogre openGL engine on mac. I followed this steps to setup the SDK version 1.8.0 on mac Go to http://www.ogre3d.org and click on Download. Next click on Download a Prebuilt SDK. Download the latest OSX SDK. Double-click the…
Ahmed Saad
  • 184
  • 1
  • 9
7
votes
1 answer

Am I doing something wrong with this CG program?

I am using Ogre3D as the graphics engine. I create a mesh manually which works fine, uvs are correct and are set to represent grid coordinates (for this example the grid is a 10 x 10) I do nothing in the vertex program and have a very simple…
Jon Taylor
  • 7,865
  • 5
  • 30
  • 55
6
votes
1 answer

How to build OGRE on Windows using Visual Studio?

Hope that this helps a lot of people who struggle with installing OGRE on Windows. I did, and I don't want anyone else to go through the same amount of torture. I've tried to make this explanation different by explaining a lot more steps and…
Nav
  • 19,885
  • 27
  • 92
  • 135
6
votes
2 answers

Debian wheezy and Ogre tutorial

I'm trying to build the first ogre tutorial I'm on Debian Wheezy - beta 4 and I've installed these packages : libois-dev libogre-dev I've built the tutorial with this line : g++ -I/usr/include/OGRE -I/usr/include/OIS -lOgreMain -lOIS -o main…
dawi
  • 628
  • 6
  • 18
5
votes
2 answers

What is the best Way for Interfacing with Ogre(C++) in a Java Application?

I have a Java Application and want to interface Ogre inside it. Specifically Ogre is a 3D Game engine library which has plenty of complex C++ objects inside it.I have got multiple options to accomplish this 1.)Use Raw JNI (Tough as JNI is quite…
seahorse
  • 2,420
  • 4
  • 31
  • 40
5
votes
2 answers

Problem with installing Ogre sdk?

I'm new to Ogre and tried to run the first tutorial, but I have faced a problem getting the error message OGRE EXCEPTION(6:FileNotFoundException): 'resources_d.cfg' file not found! in ConfigFile::load at ../../OgreMain/src/OgreConfigFile.cpp…
xzeemo
  • 51
  • 1
  • 2
5
votes
1 answer

What is the recommended class for representing a box?

In Ogre, there's a class Ogre::Box that looks like it can support a three-dimensional box. However, this class is using a size_t data type for storage of its coordinates. Since size_t is essentially an unsigned integer, it cannot handle negative…
Septagram
  • 9,425
  • 13
  • 50
  • 81
5
votes
2 answers

How to create a .mesh file with OGRE?

I'm relatively new to OGRE graphics engine, so my question may seem too obvious, but searching for relevant information was not successful. Given: I have an OGRE application with a scene created of some meshes, lights, cameras and textures. It is…
Nikolay Rys
  • 137
  • 2
  • 9
4
votes
2 answers

C++ Possible Threading Issue - Could be Ogre's Fault

I have a very strange problem in my code. I'm using Ogre and I'm trying to manually create a material but I don't think the problem is Ogre specific. Links: Header file, Source file, Stack trace. Please excuse random names, comments and std::cout…
Ell
  • 4,238
  • 6
  • 34
  • 60
1
2 3
23 24