I get the sense that I'm missing some fundamental knowledge for bitwise manipulation on some seemingly simple things.
I have an enumeration of integers between 1 and 8, representing all the possible vectors of movement from a position in a grid.
(I imagine some of you may recognize this problem)
{
TOP: 1,
TOP_RIGHT: 2,
RIGHT: 3,
BOTTOM_RIGHT: 4,
BOTTOM: 5,
BOTTOM_LEFT: 6,
LEFT: 7,
TOP_LEFT: 8,
}
Given a path of positions on the grid, between two points, these can be used to express the movement along that path.
[
{x: 22, y: 30},
{x: 22, y: 29},
{x: 22, y: 28},
{x: 23, y: 27},
{x: 24, y: 26},
{x: 25, y: 25},
{x: 26, y: 25},
{x: 27, y: 24},
{x: 26, y: 23},
{x: 27, y: 22},
{x: 26, y: 22}
]
is finally expressed as a string
"1122232827"
How do I best invert the direction?
I've been trying different bitwise operations to make this as fast as possible but I can't figure it out (this is a big bottleneck). So far, I've been using a shorthand if to just check if the direction is more than half the limit and then remove or add half of that. But, again, I sense that this can be done more efficiently with some bitwise jiggery. Feel free to do whatever with the code below.
Note: the lookup map, direction vectors and the method to get the direction are constants and can't be changed. They are actually interpretations of what happens under the hood of a certain API and are presumably much better implemented.
// Enum of vectors
let vectors = {
TOP: 1,
TOP_RIGHT: 2,
RIGHT: 3,
BOTTOM_RIGHT: 4,
BOTTOM: 5,
BOTTOM_LEFT: 6,
LEFT: 7,
TOP_LEFT: 8,
};
_.extend(window, vectors); // Add them to global
// Lookup table for vectors
let dirMap = {
1: { 1: TOP_RIGHT, 0: RIGHT, "-1": BOTTOM_RIGHT },
0: { 1: TOP, "-1": BOTTOM, },
"-1": { 1: TOP_LEFT, 0: LEFT, "-1": BOTTOM_LEFT }
};
// Get the direction key
function getDirection(a, b){
return dirMap[b.x - a.x][a.y - b.y];
}
// Example path
let path = [
{x: 22, y: 30},
{x: 22, y: 29},
{x: 22, y: 28},
{x: 23, y: 27},
{x: 24, y: 26},
{x: 25, y: 25},
{x: 26, y: 25},
{x: 27, y: 24},
{x: 26, y: 23},
{x: 27, y: 22},
{x: 26, y: 22}
];
let strPath = "", strInverted = "";
for(let i = 1, len = path.length; i < len; i++){
let prev = path[i - 1];
let direction = getDirection(prev, path[i]);
let inverse = direction + (direction > 4 ? -4 : 4); // Can I turn this into a bitwise operation?
strPath += direction;
strInverted = inverse + strInverted;
}
console.log("Forward: ", strPath);
console.log("Reverse: ", strInverted);
document.getElementById("forward").innerHTML = strPath;
document.getElementById("reverse").innerHTML = strInverted;
// Just for debugging purposes
function getDirString(dirString){
let arrDir = [];
_.each(dirString, function(c){
let val = parseInt(c), dir = "";
_.find(vectors, function(o, i){ if(o === val){ dir = i; return true; }});
arrDir.push(dir);
});
return arrDir.join(", ");
}
document.getElementById("full_forward").innerHTML = getDirString(strPath);
document.getElementById("full_reverse").innerHTML = getDirString(strInverted);
body{ font-family: Arial, Helvetica, sans-serif; }
#forward:before, #reverse:before, #full_forward:before, #full_reverse:before{
display: inline-block;
margin-right: 1em;
width: 4em;
}
#full_forward, #full_reverse{font-size: 0.7em; white-space: nowrap;}
#forward:before{ content: "Forward:"; }
#reverse:before{ content: "Reverse:"; }
#full_forward:before{ content: "Forward:"; }
#full_reverse:before{ content: "Reverse:"; }
<script src="https://cdn.jsdelivr.net/lodash/2.1.0/lodash.compat.js"></script>
<div id="forward"></div>
<div id="reverse"></div>
<br>
<div id="full_forward"></div>
<div id="full_reverse"></div>